void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "up") { Up(); mvs.SpriteDown(); } if (other.gameObject.tag == "left") { Left(); mvs.SpriteLeft(); } if (other.gameObject.tag == "right") { Right(); mvs.SpriteRight(); } if (other.gameObject.tag == "down") { Down(); mvs.SpriteUp(); } }