// Metodo para calcular el dano void partnerDamage() { mainScript = mainScript.GetComponent <monsterHp> (); monster = monster.GetComponent <Monster> (); if (atkSpeedCount < atkSpeed) { atkSpeedCount += Time.deltaTime; mainScript.partnerAtkActivation = true; if (atkSpeedCount >= atkSpeed) { atkSpeedCount = 0; mainScript.partnerAtkActivation = false; } } if (atkSpeedCount == 0) { Instantiate(attack, attackPosition.transform.position, Quaternion.identity); } }
// Use this for initialization void Start() { tapButton = GameObject.Find("TapButtonCode").GetComponent <TapButton> (); mainScript = mainScript.GetComponent <monsterHp>(); }