// Metodo para calcular el dano
 void partnerDamage()
 {
     mainScript = mainScript.GetComponent <monsterHp> ();
     monster    = monster.GetComponent <Monster> ();
     if (atkSpeedCount < atkSpeed)
     {
         atkSpeedCount += Time.deltaTime;
         mainScript.partnerAtkActivation = true;
         if (atkSpeedCount >= atkSpeed)
         {
             atkSpeedCount = 0;
             mainScript.partnerAtkActivation = false;
         }
     }
     if (atkSpeedCount == 0)
     {
         Instantiate(attack, attackPosition.transform.position, Quaternion.identity);
     }
 }
 // Use this for initialization
 void Start()
 {
     tapButton  = GameObject.Find("TapButtonCode").GetComponent <TapButton> ();
     mainScript = mainScript.GetComponent <monsterHp>();
 }