public void CheckState() { if (m_CurrentState == m_Rest && m_miner.GetFatigue() <= 0 && m_miner.GetSavings() < 8) { ChangeState(m_Dig); } else if (m_CurrentState == m_Rest && m_miner.GetFatigue() <= 0 && m_miner.GetSavings() >= 8) { m_Rest.Exit(m_miner); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } else if (m_CurrentState == m_Dig && m_miner.GetSpaceInPocket() == 0) { ChangeState(m_DepositGold); } else if (m_CurrentState == m_DepositGold && ((m_miner.GetSavings() < 8 && m_miner.GetFatigue() > 5) || (m_miner.GetSavings() >= 8))) { ChangeState(m_Rest); } else if (m_CurrentState == m_DepositGold && m_miner.GetSavings() < 8 && m_miner.GetFatigue() < 5) { ChangeState(m_Dig); } }
override public void Execute(minerAI miner) { if (miner.GetThirst() >= 5 && miner.GetSpaceInPocket() < 2) { StateMachine this_StateMachine = miner.GetStateMachine(); this_StateMachine.GlobalExecute(); } //Exit(miner); }