// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { ManageGame.startGame(); } }
public DinoParams(int id, string name, AIType atype, DinoData ddata, ManageGame m) { playerid = id; playername = name; type = atype; data = ddata; mgmt = m; }
private void Awake() { gm = FindObjectOfType <ManageGame>(); healthScript = FindObjectOfType <healthScript>(); scoreScript = FindObjectOfType <score>(); meteorSpeed = gm.meteorSpeed; meteorLifespan = gm.meteorLifespan; }
public void SetManager(ManageGame m) { mgmt = m; phys = m.GetPhysics(); input = m.input; rb.gravityScale = phys.dinogravityscale; rb.mass = phys.dinomass; }
public void changeGamemodeTest() { var gameRepositoryMock = new GameRepositoryMock(); var manageGame = new ManageGame(gameRepositoryMock); var returnObject = manageGame.changeGamemode(0, new Gamemode(0, "testgamemode")); var expected = new ReturnObject(true, "test"); Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess()); }
public void removePlayerTest() { var gameRepositoryMock = new GameRepositoryMock(); var manageGame = new ManageGame(gameRepositoryMock); var returnObject = manageGame.removePlayer(0, 0); var expected = new ReturnObject(false, "player does not exist"); Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess()); }
private void Start() { initpos = transform.position; gameManager = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ManageGame>(); col = GetComponent <Collider2D>(); board = GameObject.Find("GameBoard"); main = Camera.main; bpos = board.transform.GetComponent <BoxCollider2D>(); originalSize = transform.GetComponent <BoxCollider2D>().size; }
public void closeGameTest() { var gameRepositoryMock = new GameRepositoryMock(); var manageGame = new ManageGame(gameRepositoryMock); var returnObject = manageGame.closeGame(new GameEntity(0, "Test")); var expected = new ReturnObject(true, "test"); Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess()); }
public override void OnInspectorGUI() { ManageGame askQuestion = (ManageGame)target; if (GUILayout.Button("Reset PlayerPrefs")) { askQuestion.ResetPlayerPrefs(); } base.OnInspectorGUI(); }
public void addPlayerTest() { var gameRepositoryMock = new GameRepositoryMock(); var manageGame = new ManageGame(gameRepositoryMock); var returnObject = manageGame.addPlayer(0, 0); var expected = new ReturnObject(true, "test"); Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess()); }
private void spendEnergy() { currentEnergy -= lossToSwim; if (currentEnergy <= 0.0f) { currentEnergy = 0.0f; ManageGame.endGame(); } energyBar.transform.localScale = new Vector3(maxWidth * (currentEnergy / totalEnergy), energyBar.transform.localScale.y); }
private void deductEnergy(float energy) { GetComponent <AudioSource>().PlayOneShot(getHurt, 0.7F); currentEnergy -= energy; if (currentEnergy <= 0.0f) { currentEnergy = 0.0f; ManageGame.endGame(); } energyBar.transform.localScale = new Vector3(maxWidth * (currentEnergy / totalEnergy), energyBar.transform.localScale.y); }
public void SetSize() { ManageGame.CleanupUnecessaryNode(); if (!zoomed) { Camera.main.orthographicSize = cameraSizeZoomed; } else { Camera.main.orthographicSize = 7.68f; } zoomed = !zoomed; }
private void Awake() { //before there are too many objects active, get reference to game manager manager = GameObject.FindGameObjectsWithTag("GameController")[0]; mgmt = manager.GetComponent <ManageGame>(); pars = mgmt.dinos; stageData = mgmt.stage; //build the stage BuildStage(); SpawnDinos(); BuildUI(); LoadMessages(); }
private void Start() { GameManager = GameObject.Find("GameManager"); gameManagerScript = GameManager.GetComponent <ManageGame>(); mobile = gameManagerScript.mobile; if (mobile == false) { joystickCanvas.enabled = false; controller.m_JumpForce = 1000f; } else if (mobile == true) { joystickCanvas.enabled = true; controller.m_JumpForce = 1200f; } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); boardScript = GetComponent <MapLoader>(); InitGame(); }
private void updateVelocity(float v) { if (v > minimumSpeed) { currentOxygen += oxygenGainPerFrame; if (currentOxygen > totalOxygen) { //Debug.Log ("Energy = "+currentEnergy) currentOxygen = totalOxygen; //ManageGame.endGame(); } } else { currentOxygen -= oxygenLossPerFrame; if (currentOxygen <= 0.0f) { //Debug.Log ("Energy = "+currentEnergy) currentOxygen = 0.0f; ManageGame.endGame(); } } oxygenBar.transform.localScale = new Vector3(maxWidth * (currentOxygen / totalEnergy), oxygenBar.transform.localScale.y); }
private void Awake() { // _gameController = FindObjectOfType<GameController>(); _manageGame = FindObjectOfType <ManageGame>(); }
void Start() { initShapes(); gameManager = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ManageGame>(); NewShape(); }
private void Start() { GameManger = GameObject.Find("GameManager").GetComponent <ManageGame>(); joystick = GameObject.Find("JoyStick").GetComponentInChildren <Joystick>(); }
private void Awake() { healthScript = FindObjectOfType <healthScript>(); scoreScript = FindObjectOfType <score>(); gm = FindObjectOfType <ManageGame>(); }