using UnityEngine;
public void upgradeCapacityType(){ switch (maxHoneyCapacity) { case maxHoneyCapacityType.quaterGal: if(checkMoney ((int)maxHoneyCapacityUpgradeCost.halfGal)) maxHoneyCapacity = maxHoneyCapacityType.halfGal; break; case maxHoneyCapacityType.halfGal: if(checkMoney ((int)maxHoneyCapacityUpgradeCost.gallon)) maxHoneyCapacity = maxHoneyCapacityType.gallon; break; case maxHoneyCapacityType.gallon: if(checkMoney ((int)maxHoneyCapacityUpgradeCost.box)) maxHoneyCapacity = maxHoneyCapacityType.box; break; case maxHoneyCapacityType.box: if(checkMoney ((int)maxHoneyCapacityUpgradeCost.eightBox)) maxHoneyCapacity = maxHoneyCapacityType.eightBox; break; case maxHoneyCapacityType.eightBox: if(checkMoney ((int)maxHoneyCapacityUpgradeCost.ContainerBox)) maxHoneyCapacity = maxHoneyCapacityType.ContainerBox; break; case maxHoneyCapacityType.ContainerBox: if(checkMoney ((int)maxHoneyCapacityUpgradeCost.fiveContainverBox)) maxHoneyCapacity = maxHoneyCapacityType.fiveContainverBox; break; case maxHoneyCapacityType.fiveContainverBox: if(checkMoney ((int)maxHoneyCapacityUpgradeCost.oneShip)) maxHoneyCapacity = maxHoneyCapacityType.oneShip; break; default: break; } CanvasPanel.FindChild ("TotalCapacity").GetComponent<Text> ().text = "Capacity: \n\t" + maxHoneyCapacity.ToString (); }