Esempio n. 1
0
using UnityEngine;
Esempio n. 2
0
	public void upgradeCapacityType(){
		switch (maxHoneyCapacity) {
		case maxHoneyCapacityType.quaterGal:
			if(checkMoney ((int)maxHoneyCapacityUpgradeCost.halfGal))
				maxHoneyCapacity = maxHoneyCapacityType.halfGal;
			break;
		case maxHoneyCapacityType.halfGal:
			if(checkMoney ((int)maxHoneyCapacityUpgradeCost.gallon))
				maxHoneyCapacity = maxHoneyCapacityType.gallon;
			break;
		case maxHoneyCapacityType.gallon:
			if(checkMoney ((int)maxHoneyCapacityUpgradeCost.box))
				maxHoneyCapacity = maxHoneyCapacityType.box;
			break;
		case maxHoneyCapacityType.box:
			if(checkMoney ((int)maxHoneyCapacityUpgradeCost.eightBox))
				maxHoneyCapacity = maxHoneyCapacityType.eightBox;
			break;
		case maxHoneyCapacityType.eightBox:
			if(checkMoney ((int)maxHoneyCapacityUpgradeCost.ContainerBox))
				maxHoneyCapacity = maxHoneyCapacityType.ContainerBox;
			break;
		case maxHoneyCapacityType.ContainerBox:
			if(checkMoney ((int)maxHoneyCapacityUpgradeCost.fiveContainverBox))
				maxHoneyCapacity = maxHoneyCapacityType.fiveContainverBox;
			break;
		case maxHoneyCapacityType.fiveContainverBox:
			if(checkMoney ((int)maxHoneyCapacityUpgradeCost.oneShip))
				maxHoneyCapacity = maxHoneyCapacityType.oneShip;
			break;
		default:
			break;
		}
		CanvasPanel.FindChild ("TotalCapacity").GetComponent<Text> ().text = "Capacity: \n\t" + maxHoneyCapacity.ToString ();
	}