void OnMapDataRevired(mapMaker.MapData mapData)
        {
            this.mapDataChunck = mapData;
            HasMapDataChunck   = true;
            Texture2D texture = textureMaker.textureFromColorMap(mapData.colorMap, mapMaker.mapChunckSize, mapMaker.mapChunckSize);

            meshRenderer.material.mainTexture = texture;

            updateChunk();
            //MapGen.RequsetMesh(mapData,OnMesh);
        }
 public void requestMesh(mapMaker.MapData mapData)
 {
     requestedMesh = true;
     MapGen.RequsetMesh(mapData, LOD, onMeshRetruned);
 }