void OnMapDataRevired(mapMaker.MapData mapData) { this.mapDataChunck = mapData; HasMapDataChunck = true; Texture2D texture = textureMaker.textureFromColorMap(mapData.colorMap, mapMaker.mapChunckSize, mapMaker.mapChunckSize); meshRenderer.material.mainTexture = texture; updateChunk(); //MapGen.RequsetMesh(mapData,OnMesh); }
public void requestMesh(mapMaker.MapData mapData) { requestedMesh = true; MapGen.RequsetMesh(mapData, LOD, onMeshRetruned); }