void Start() { GameObject scoreObject = GameObject.FindWithTag("Score"); if (scoreObject != null) { scoreScript = scoreObject.GetComponent <ScoreScript>(); } if (scoreScript == null) { Debug.Log("Cannot find 'ScoreScript' script"); } GameObject dataObject = GameObject.FindWithTag("Main"); if (dataObject != null) { data = dataObject.GetComponent <mainData>(); } if (data == null) { Debug.Log("Cannot find 'mainData' script"); } //disable to lessen lag QualitySettings.vSyncCount = 0; }
void Start() { r = GameObject.Find("Randomizer").GetComponent <Randomize>(); GameObject dataObject = GameObject.FindWithTag("Main"); if (dataObject != null) { data = dataObject.GetComponent <mainData>(); } if (data == null) { Debug.Log("Cannot find 'mainData' script"); } }
// Use this for initialization void Start() { GameObject dataObject = GameObject.FindWithTag("Main"); if (dataObject != null) { data = dataObject.GetComponent <mainData>(); } if (data == null) { Debug.Log("Cannot find 'mainData' script"); } gameObject.GetComponent <Text> ().text = "Thanks for playing Tag-o-rithms!\n\nYou scored:\n\nBlue\t\t\t\t\t\t\t" + data.scoreControl + "\nGreen\t\t\t\t\t\t" + data.scoreFlock + "\nYellow\t\t\t\t\t\t" + data.scoreSwarm + "\nRed\t\t\t\t\t\t\t" + data.scoreFirefly; }
public void onClick() { GameObject o = GameObject.FindWithTag("Main"); if (o != null) { data = o.GetComponent <mainData>(); } if (data == null) { Debug.Log("Cannot find 'mainData' script"); } data.reset(); SceneManager.LoadScene("Menu"); }
// Use this for initialization void Start() { play = GameObject.Find("Play").GetComponent <playButton>(); GameObject dataObject = GameObject.FindWithTag("Main"); if (dataObject != null) { data = dataObject.GetComponent <mainData>(); } if (data == null) { Debug.Log("Cannot find 'mainData' script"); } radioButtons = GameObject.FindGameObjectsWithTag("RadioButton"); questionText = GameObject.FindGameObjectWithTag("Question").GetComponent <Text>(); confirmButton = GameObject.FindGameObjectWithTag("ConfirmButton"); allquestions.Add(new Question(1, "The level was fun")); allquestions.Add(new Question(2, "The level was difficult")); allquestions.Add(new Question(3, "The level was easy")); allquestions.Add(new Question(4, "The enemies acted \"tricky\" or \"strategic\"")); allquestions.Add(new Question(5, "The enemies were predictable")); Shuffle(allquestions); // Todo shuffle questions = (Question[])allquestions.ToArray(); questionText.text = questions[activeQuestion].text; UncheckAll(); disableConfirmButton(); }