void Start()
    {
        GameObject scoreObject = GameObject.FindWithTag("Score");

        if (scoreObject != null)
        {
            scoreScript = scoreObject.GetComponent <ScoreScript>();
        }
        if (scoreScript == null)
        {
            Debug.Log("Cannot find 'ScoreScript' script");
        }

        GameObject dataObject = GameObject.FindWithTag("Main");

        if (dataObject != null)
        {
            data = dataObject.GetComponent <mainData>();
        }
        if (data == null)
        {
            Debug.Log("Cannot find 'mainData' script");
        }

        //disable to lessen lag
        QualitySettings.vSyncCount = 0;
    }
Exemple #2
0
    void Start()
    {
        r = GameObject.Find("Randomizer").GetComponent <Randomize>();

        GameObject dataObject = GameObject.FindWithTag("Main");

        if (dataObject != null)
        {
            data = dataObject.GetComponent <mainData>();
        }
        if (data == null)
        {
            Debug.Log("Cannot find 'mainData' script");
        }
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        GameObject dataObject = GameObject.FindWithTag("Main");

        if (dataObject != null)
        {
            data = dataObject.GetComponent <mainData>();
        }
        if (data == null)
        {
            Debug.Log("Cannot find 'mainData' script");
        }

        gameObject.GetComponent <Text> ().text = "Thanks for playing Tag-o-rithms!\n\nYou scored:\n\nBlue\t\t\t\t\t\t\t" + data.scoreControl + "\nGreen\t\t\t\t\t\t" + data.scoreFlock + "\nYellow\t\t\t\t\t\t" + data.scoreSwarm + "\nRed\t\t\t\t\t\t\t" + data.scoreFirefly;
    }
Exemple #4
0
    public void onClick()
    {
        GameObject o = GameObject.FindWithTag("Main");

        if (o != null)
        {
            data = o.GetComponent <mainData>();
        }

        if (data == null)
        {
            Debug.Log("Cannot find 'mainData' script");
        }
        data.reset();
        SceneManager.LoadScene("Menu");
    }
    // Use this for initialization
    void Start()
    {
        play = GameObject.Find("Play").GetComponent <playButton>();

        GameObject dataObject = GameObject.FindWithTag("Main");

        if (dataObject != null)
        {
            data = dataObject.GetComponent <mainData>();
        }
        if (data == null)
        {
            Debug.Log("Cannot find 'mainData' script");
        }

        radioButtons = GameObject.FindGameObjectsWithTag("RadioButton");

        questionText = GameObject.FindGameObjectWithTag("Question").GetComponent <Text>();

        confirmButton = GameObject.FindGameObjectWithTag("ConfirmButton");

        allquestions.Add(new Question(1, "The level was fun"));
        allquestions.Add(new Question(2, "The level was difficult"));
        allquestions.Add(new Question(3, "The level was easy"));
        allquestions.Add(new Question(4, "The enemies acted \"tricky\" or \"strategic\""));
        allquestions.Add(new Question(5, "The enemies were predictable"));

        Shuffle(allquestions);

        // Todo shuffle
        questions = (Question[])allquestions.ToArray();

        questionText.text = questions[activeQuestion].text;

        UncheckAll();

        disableConfirmButton();
    }