private void OnMouseDown() { level_checker check = this.GetComponent <level_checker>(); if (check.isClickable) { GameObject.Find("iphone_background").GetComponent <current_level>().UpdateLevel(); GameObject.Find("Text").GetComponent <game_2_timer>().UpdateTime(); } }
private void OnMouseDown() { level_checker check = this.GetComponent <level_checker>(); print("test"); if (check.isClickable) { print("what"); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } }