private void OnMouseDown()
    {
        level_checker check = this.GetComponent <level_checker>();

        if (check.isClickable)
        {
            GameObject.Find("iphone_background").GetComponent <current_level>().UpdateLevel();
            GameObject.Find("Text").GetComponent <game_2_timer>().UpdateTime();
        }
    }
Exemple #2
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    private void OnMouseDown()
    {
        level_checker check = this.GetComponent <level_checker>();

        print("test");
        if (check.isClickable)
        {
            print("what");
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
        }
    }