public void OpenGameModeMenu() { if (intendant.GetMode() != intendant.CHOISE_MODE) { bool onview = GameModeMenu.activeSelf; if (onview) { GameModeMenu.SetActive(false); } else { intendant.OpenMenu(GameModeMenu); } try { intendant.selected_province.GetComponent <provincegen>().selected = false; intendant.selected_province = null; Debug.Log("opened"); intendant.selected_state.GetComponent <stategen>().ChangeSelection(); intendant.selected_state = null; Debug.Log("finished"); } catch (Exception) { } try { intendant.selected_state.GetComponent <stategen>().ChangeSelection(); intendant.selected_state = null; } catch (Exception) { } } }
public void OnPointerEnter(PointerEventData eventData) // Executor { if (intendant.GetMode() == intendant.CHOISE_MODE) { intendant.Alert(province_name); } finished_up = false; moveup = true; movedown = false; }