// public string flag_file_name; // Start is called before the first frame update void Start() { // changing state color to more pastel hue intendant = GameObject.Find("Intendant").GetComponent <intendant>(); float h, s, v; Color.RGBToHSV(state_color, out h, out s, out v); s = 0.5f; v = 1; state_color = Color.HSVToRGB(h, s, v); intendant.AddState(gameObject); //Debug.Log(icon_file); flag = Resources.Load(icon_file) as Sprite; //Debug.Log(flag); UpdateEconomicInfo(); }