private void spawn()
    {
        if (_spawnCount > 0)
        {
            if (_startWaypoint != null)
            {
                int element = Random.Range(0, 1000);

                if (element < elementaryAffection.instance.airChance)
                {
                    element = 0;
                }

                if (element >= elementaryAffection.instance.airChance && element < (elementaryAffection.instance.airChance + elementaryAffection.instance.earthChance))
                {
                    element = 1;
                }

                if (element >= (elementaryAffection.instance.airChance + elementaryAffection.instance.earthChance) && element < (elementaryAffection.instance.airChance + elementaryAffection.instance.earthChance + elementaryAffection.instance.fireChance))
                {
                    element = 2;
                }

                if (element >= (elementaryAffection.instance.airChance + elementaryAffection.instance.earthChance + elementaryAffection.instance.fireChance))
                {
                    element = 3;
                }

                if (_invadertypes == null || _invadertypes.Length <= element)
                {
                    Debug.LogError("(wavesystem:spawn) Keine Invasoren zum erstellen verfügbar.");

                    return;
                }

                GameObject invader   = null;
                GameObject healthbar = null;

                switch (element)
                {
                case 0:
                    invader = poolmanager.instance.getPooledObject("airInvader");
                    break;

                case 1:
                    invader = poolmanager.instance.getPooledObject("earthInvader");
                    break;

                case 2:
                    invader = poolmanager.instance.getPooledObject("fireInvader");
                    break;

                case 3:
                    invader = poolmanager.instance.getPooledObject("waterInvader");
                    break;

                default:
                    break;
                }

                healthbar = poolmanager.instance.getPooledObject("healthbar");

                if (invader)
                {
                    invader newInvader = invader.GetComponent <invader>();

                    followtarget follow = healthbar.GetComponent <followtarget>();
                    healthbar    bar    = healthbar.GetComponent <healthbar>();

                    if (newInvader)
                    {
                        newInvader.transform.position       = _startWaypoint.transform.position;
                        newInvader.movement.currentWaypoint = null;
                        newInvader.movement.nextWaypoint    = null;

                        /*
                         *
                         * SKALIERUNG
                         *
                         */

                        newInvader.health.maximumHealth = 100.0f;
                        //newInvader.health.reset();

                        newInvader.movement.movementSpeed = 1;
                        newInvader.lifedamage.damage      = 1;
                        newInvader.elementalenergy.energy = 10;


                        //modmanage.anwenden(IDS, newInvader);

                        /*
                         *
                         * ENDE
                         *
                         */

                        newInvader.gameObject.SetActive(true);

                        if (bar)
                        {
                            bar.healthObject = newInvader.health;
                            bar.reset();
                        }

                        if (follow)
                        {
                            follow.targetToFollow = newInvader.transform;
                            follow.Update();
                            follow.gameObject.SetActive(true);
                        }

                        _spawnCount--;
                    }
                }
            }
        }
    }