void OnCollisionEnter(Collision objet) { if (objet.gameObject.name == obj_destroy) { vie.damages(0.1f); //Destroy(targetRigidbody.gameObject); } /*else * { * action(); * } * * } * * void action() * { * float moveSpeed = 10f; * transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);*/ }