void OnTriggerEnter(Collider col) { if (col.tag == "death") { player.damage(1); } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { //keep taking damage tickTime -= Time.deltaTime; if (tickTime <= 0) { Health.damage(); tickTime = 1.0f; } } }
public void questionfalse() { questionisfalse.enabled = true; checkques.enabled = false; GetComponent <AudioSource>().Play(); damage.damage(1); answer.falseanswer(50); }