Beispiel #1
0
 void OnTriggerEnter(Collider col)
 {
     if (col.tag == "death")
     {
         player.damage(1);
     }
 }
Beispiel #2
0
 private void OnTriggerStay(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         //keep taking damage
         tickTime -= Time.deltaTime;
         if (tickTime <= 0)
         {
             Health.damage();
             tickTime = 1.0f;
         }
     }
 }
Beispiel #3
0
 public void questionfalse()
 {
     questionisfalse.enabled = true;
     checkques.enabled       = false;
     GetComponent <AudioSource>().Play();
     damage.damage(1);
     answer.falseanswer(50);
 }