Пример #1
0
 public void UniformMatrix4(int location, bool transpose, global::Uno.Float4x4 value)
 {
     try
     {
         this.BeginFunc();
         this._gl.UniformMatrix4(location, transpose, value);
     }
     finally
     {
         this.EndFunc();
     }
 }
Пример #2
0
Файл: GL.cs Проект: yongaru/uno
 public static void UniformMatrix4(int location, bool transpose, global::Uno.Float4x4 value)
 {
     GL._gl.UniformMatrix4(location, transpose, value);
 }