public void UniformMatrix4(int location, bool transpose, global::Uno.Float4x4 value) { try { this.BeginFunc(); this._gl.UniformMatrix4(location, transpose, value); } finally { this.EndFunc(); } }
public static void UniformMatrix4(int location, bool transpose, global::Uno.Float4x4 value) { GL._gl.UniformMatrix4(location, transpose, value); }