public void SendMyEvent(global::Generated.Improbable.Gdk.Tests.AlternateSchemaSyntax.RandomDataType payload)
                {
                    var sender = EntityManager.GetComponentData <EventSender.MyEvent>(Entity);

                    sender.Events.Add(payload);
                }
 public void OnMyEventEvent(global::Generated.Improbable.Gdk.Tests.AlternateSchemaSyntax.RandomDataType payload)
 {
     GameObjectDelegates.DispatchWithErrorHandling(payload, MyEventDelegates, logDispatcher);
 }