public void SendMyEvent(global::Generated.Improbable.Gdk.Tests.AlternateSchemaSyntax.RandomDataType payload) { var sender = EntityManager.GetComponentData <EventSender.MyEvent>(Entity); sender.Events.Add(payload); }
public void OnMyEventEvent(global::Generated.Improbable.Gdk.Tests.AlternateSchemaSyntax.RandomDataType payload) { GameObjectDelegates.DispatchWithErrorHandling(payload, MyEventDelegates, logDispatcher); }