Пример #1
0
    IEnumerator throwdice()
    {
        if (isthrowable)
        {
            ani.SetBool("isactive", false);
            diceclone.SetActive(true);
            gameObject.GetComponent <SpriteRenderer>().sprite = none;
            yield return(new WaitForSeconds(0.2f));

            diceclone.SetActive(false);
            step = Random.Range(1, 7);
            gameObject.GetComponent <SpriteRenderer>().sprite = dicefaces[step - 1];
            yield return(new WaitForSeconds(0.2f));

            gm.dicethrown(step);
        }
        else
        {
            Debug.Log("Finish current turn");
        }
    }