// Use this for initialization void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "ball") { my_gamemanager.AddMoreLife(1); } hit_object = other.gameObject; pos_1.y = other.gameObject.transform.position.y; pos_2.y = other.gameObject.transform.position.y; hit_object.GetComponent <Collider> ().enabled = false; hit_object.GetComponent <Renderer> ().enabled = false; StartCoroutine(WaitAndSpawn(wait_time)); }