Ejemplo n.º 1
0
 // Use this for initialization
 void OnCollisionEnter(Collision other)
 {
     if (other.gameObject.tag == "ball")
     {
         my_gamemanager.AddMoreLife(1);
     }
     hit_object = other.gameObject;
     pos_1.y    = other.gameObject.transform.position.y;
     pos_2.y    = other.gameObject.transform.position.y;
     hit_object.GetComponent <Collider> ().enabled = false;
     hit_object.GetComponent <Renderer> ().enabled = false;
     StartCoroutine(WaitAndSpawn(wait_time));
 }