private void Update() { if (this.previousflameState != this.flameState) { switch (this.flameState) { case flamethrowerState.OFF: { this.ShutOff(); break; } case flamethrowerState.PILOT_LIGHT: { this.PilotLightOn(); break; } case flamethrowerState.FLAME_ON: { this.FlameOn(); break; } } this.previousflameState = this.flameState; this.jet.SetOn(this.flameState == flamethrowerState.FLAME_ON); } }
private void Start() { int num = 0; flamethrowerState _flamethrowerState = (flamethrowerState)num; this.flameState = (flamethrowerState)num; this.previousflameState = _flamethrowerState; }
private void Start() { this.previousflameState = this.flameState = flamethrowerState.OFF; }