private void Update()
    {
        if (this.previousflameState != this.flameState)
        {
            switch (this.flameState)
            {
            case flamethrowerState.OFF:
            {
                this.ShutOff();
                break;
            }

            case flamethrowerState.PILOT_LIGHT:
            {
                this.PilotLightOn();
                break;
            }

            case flamethrowerState.FLAME_ON:
            {
                this.FlameOn();
                break;
            }
            }
            this.previousflameState = this.flameState;
            this.jet.SetOn(this.flameState == flamethrowerState.FLAME_ON);
        }
    }
    private void Start()
    {
        int num = 0;
        flamethrowerState _flamethrowerState = (flamethrowerState)num;

        this.flameState         = (flamethrowerState)num;
        this.previousflameState = _flamethrowerState;
    }
Beispiel #3
0
 private void Start()
 {
     this.previousflameState = this.flameState = flamethrowerState.OFF;
 }