void changeTarget()
    {
        TargetHelth        = Target.GetComponent <charHealth>();
        TargetCharMove     = Target.GetComponent <charMove>();
        TargetFightManager = Target.GetComponent <fightmanager2>();

        SelfHelth        = GetComponent <charHealth>();
        SelfWayPoints    = GetComponent <charWayPoints>();
        SelfCharMove     = GetComponent <charMove>();
        SelfFightManager = GetComponent <fightmanager2>();
    }
Пример #2
0
 private void Start()
 {
     BMM = GetComponent <botMoveManager>();
     FM  = GetComponent <fightmanager2>();
 }
Пример #3
0
 private void Start()
 {
     CM = GetComponent <charMove>();
     AC = GetComponent <Animation_char>();
     FM = GetComponent <fightmanager2>();
 }
 void Start()
 {
     FM = GetComponent <fightmanager2>();
 }