void changeTarget() { TargetHelth = Target.GetComponent <charHealth>(); TargetCharMove = Target.GetComponent <charMove>(); TargetFightManager = Target.GetComponent <fightmanager2>(); SelfHelth = GetComponent <charHealth>(); SelfWayPoints = GetComponent <charWayPoints>(); SelfCharMove = GetComponent <charMove>(); SelfFightManager = GetComponent <fightmanager2>(); }
private void Start() { BMM = GetComponent <botMoveManager>(); FM = GetComponent <fightmanager2>(); }
private void Start() { CM = GetComponent <charMove>(); AC = GetComponent <Animation_char>(); FM = GetComponent <fightmanager2>(); }
void Start() { FM = GetComponent <fightmanager2>(); }