Пример #1
0
 void Update()
 {
     if (coles == false && proc == 1)
     {
         print("funcion");
         proc  = 2;
         poser = transform.position;
         enemyS enemy = GetComponentInParent <enemyS>();
         enemy.RecTarget(poser);
     }
 }
Пример #2
0
    public void Pos()
    {
        enemyS enemy = GetComponentInParent <enemyS>();

        transform.position = enemy.transform.position;

        proc               = 1;
        Target             = transform.position + Random.insideUnitSphere * radio;
        Target.y           = transform.position.y;
        transform.position = Target;
        coles              = false;
    }
Пример #3
0
    void Start()
    {
        enemyS enemy = GetComponentInParent <enemyS>();

        radio = enemy.radio;
    }