void Update() { if (coles == false && proc == 1) { print("funcion"); proc = 2; poser = transform.position; enemyS enemy = GetComponentInParent <enemyS>(); enemy.RecTarget(poser); } }
public void Pos() { enemyS enemy = GetComponentInParent <enemyS>(); transform.position = enemy.transform.position; proc = 1; Target = transform.position + Random.insideUnitSphere * radio; Target.y = transform.position.y; transform.position = Target; coles = false; }
void Start() { enemyS enemy = GetComponentInParent <enemyS>(); radio = enemy.radio; }