void OnTriggerEnter2D(Collider2D hit) { Debug.Log(hit.name); enemyLife enemy = hit.GetComponent <enemyLife>(); if (enemy != null) { enemy.Dano(40); } Destroy(gameObject); }
// Start is called before the first frame update void Start() { life = GetComponent <enemyLife>(); audi = GetComponent <AudioSource>(); }