void OnTriggerEnter(Collider collider) { if (collider.gameObject.layer == LayerMask.NameToLayer("Player")) { AIScript.SwitchState(enemyAI.AISTATE.Seek); Debug.Log("SWITCH TO SEEK"); } }
void OnTriggerEnter(Collider collider) { if (collider.gameObject.layer == LayerMask.NameToLayer("Player")) { AIScript.SwitchState(enemyAI.AISTATE.Attack); //InvokeRepeating("AttackProcess", 0, 1); StartCoroutine("AttackProcs"); animator.SetBool("LeftTrigger", true); //AttackProcess(); } }