void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Enemy") { enemy_script = col.GetComponent <enemy>(); if (!enemy_script.frozen) { enemy_script.Freeze(duration); durability--; if (durability <= 0) { Destroy(this.gameObject); } } } if (col.gameObject.tag == "Enemy2") { enemy_script2 = col.GetComponent <enemy2>(); if (!enemy_script2.frozen) { enemy_script2.Freeze(duration); durability--; if (durability <= 0) { Destroy(this.gameObject); } } } }