/// <summary> /// Returns the name for a SubScene scene object. /// </summary> /// <param name="regionId"></param> /// <param name="subSceneMode"></param> /// <param name="subSceneType"></param> /// <returns></returns> public static string GetSubSceneName(string regionId, eSubSceneMode subSceneMode, eSubSceneType subSceneType) { return(string.Concat(GetSubSceneRootName(subSceneMode, subSceneType), "_", regionId, "_", subSceneMode.ToString())); }
/// <summary> /// Returns the name for a SubScene root game object. /// </summary> /// <param name="subSceneMode"></param> /// <param name="subSceneType"></param> /// <returns></returns> public static string GetSubSceneRootName(eSubSceneMode subSceneMode, eSubSceneType subSceneType) { return(string.Concat("SubScene_", subSceneMode.ToString(), "_", subSceneType.ToString())); }