Esempio n. 1
0
 /// <summary>
 /// Returns the name for a SubScene scene object.
 /// </summary>
 /// <param name="regionId"></param>
 /// <param name="subSceneMode"></param>
 /// <param name="subSceneType"></param>
 /// <returns></returns>
 public static string GetSubSceneName(string regionId, eSubSceneMode subSceneMode, eSubSceneType subSceneType)
 {
     return(string.Concat(GetSubSceneRootName(subSceneMode, subSceneType), "_", regionId, "_", subSceneMode.ToString()));
 }
Esempio n. 2
0
 /// <summary>
 /// Returns the name for a SubScene root game object.
 /// </summary>
 /// <param name="subSceneMode"></param>
 /// <param name="subSceneType"></param>
 /// <returns></returns>
 public static string GetSubSceneRootName(eSubSceneMode subSceneMode, eSubSceneType subSceneType)
 {
     return(string.Concat("SubScene_", subSceneMode.ToString(), "_", subSceneType.ToString()));
 }