Пример #1
0
        public bool isLandObstructedComposite(int x, int z)
        {
            ePassOverrideVal ovr = (ePassOverrideVal)getJaggedPassable(x, z);

            if (ovr == ePassOverrideVal.cPass_Passable)
            {
                return(false);
            }
            else if (ovr == ePassOverrideVal.cPass_Unpassable)
            {
                return(true);
            }

            return(isTileLandObstructed(x, z));
        }
Пример #2
0
        //----------------------------------
        public void updateLandObstructionsPainted(int minXTile, int minZTile, int maxXTile, int maxZTile)
        {
            int numX = (int)((maxXTile - minXTile));
            int numZ = (int)((maxZTile - minZTile));

            for (int i = 0; i < numX; i++)
            {
                for (int j = 0; j < numZ; j++)
                {
                    int xs             = (int)BMathLib.Clamp((i + minXTile), 0, mNumXTiles - 1);
                    int zs             = (int)BMathLib.Clamp((minZTile + j), 0, mNumXTiles - 1);
                    ePassOverrideVal p = (ePassOverrideVal)getJaggedPassable(xs, zs);

                    if (p == ePassOverrideVal.cPass_Unpassable)
                    {
                        mSimLandObstructions[xs * mNumXTiles + zs] = true;
                    }
                    if (p == ePassOverrideVal.cPass_Passable)
                    {
                        mSimLandObstructions[xs * mNumXTiles + zs] = false;
                    }
                }
            }
        }
Пример #3
0
 public void setPassableBrushState(ePassOverrideVal v)
 {
     mCurrPassMode = v;
 }