public void Init(int playerID, Color playerColor, PlayerNetworkManager nnManager) { id = playerID; color = playerColor; ownedNodes = new Dictionary <int, NodeController>(GameManager.instance.numNodes); m_borderNodes = new Dictionary <int, NodeController>(GameManager.instance.numNodes); borderNodes = new ReadOnlyDictionary <int, NodeController>(m_borderNodes); // Init resource pools m_resourcePoolsList = new List <ResourceValue>(GameManager.instance.resourceList.Count); m_resourcePoolsDict = new Dictionary <int, ResourceValue>(GameManager.instance.resourceList.Count); resourcePoolsList = new ReadOnlyCollection <ResourceValue>(m_resourcePoolsList); resourcePoolsDict = new ReadOnlyDictionary <int, ResourceValue>(m_resourcePoolsDict); m_resourceRatesList = new List <ResourceValue>(GameManager.instance.resourceList.Count); m_resourceRatesDict = new Dictionary <int, ResourceValue>(GameManager.instance.resourceList.Count); resourceRatesList = new ReadOnlyCollection <ResourceValue>(m_resourceRatesList); resourceRatesDict = new ReadOnlyDictionary <int, ResourceValue>(m_resourceRatesDict); this.nnManager = nnManager; this.nnManager.Init(this); Reset(); }
public void RegisterPlayer(string id, PlayerNetworkManager manager) { try { _playerMap.Add(id, manager); } catch (ArgumentException) { Debug.Log($"Player {id} already registered"); } }
public void MarkAsReady(PlayerNetworkManager readyingPlayer, NetworkConnection client) { readyPlayers.Add(readyingPlayer); Debug.Log("Ready Players: " + readyPlayers.Count); readyingPlayer.SetPlayerNetworkID(client.connectionId); if (readyPlayers.Count == 2) { StartGame(); } }
private void Awake() { _smoothSync = gameObject.GetComponent <SmoothSync>(); _gunControl = gameObject.GetComponent <PlayerGunControl>(); rigidbody = gameObject.GetComponent <Rigidbody>(); _networkManager = gameObject.GetComponent <PlayerNetworkManager>(); renderer = gameObject.GetComponentInChildren <Renderer>(); baseMaterial = renderer.material; cam = Camera.main; footstep = footstepTimer; }
// Start is called before the first frame update void Start() { DontDestroyOnLoad(this); PlayerNetworkID = -1; Debug.Log(isLocalPlayer); if (isLocalPlayer) { PlayerNetworkManager._instance = this; } SceneManager.LoadScene(1); }
// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.Q)) { PlayerNetworkManager.getInstance().SendObjectEvent( new ObjectMessage("Open", "DoorA")); } if (Input.GetKeyUp(KeyCode.E)) { PlayerNetworkManager.getInstance().SendObjectEvent( new ObjectMessage("SpawnItem", "Key", PlayerNetworkManager.getInstance().CoopPlayerID, "RoomA", "3")); } }
void Update() { if (playerNetworkManager == null) { foreach (GameObject playerNetwork in GameObject.FindGameObjectsWithTag("PlayerNetworkManager")) { playerNetworkManager = playerNetwork.GetComponent <PlayerNetworkManager>(); if (playerNetworkManager.isLocalPlayer) { break; } } } }
public void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; // Init graph if (graphMaker == null) { graphMaker = new GameObject("Graph Maker").AddComponent <GraphMaker>(); } graphMaker.GenerateBoard(boardDimensions.x, boardDimensions.y, 2.5f); winningScore = graphMaker.graphPoints.Count; InitializeResources(); InitializeBuildings(); // Create nodes nodes = new List <NodeController>(graphMaker.numPoints); for (int i = 0; i < graphMaker.graphPoints.Count; ++i) { nodes.Add(Instantiate(nodePrefab).GetComponent <NodeController>()); var point = graphMaker.graphPoints[i]; var node = nodes[nodes.Count - 1]; node.transform.position = point.position; node.transform.SetParent(transform); node.Init(i, point, nodeStartColor); } // Init players players = new List <Player>(playerNetworks.Count); bestNetwork.Init(null); for (int i = 0; i < numPlayersToCreate; ++i) { players.Add(new GameObject($"Player {i.ToString()}").AddComponent <Player>()); playerNetworks.Add(PlayerNetworkManager.Copy($"Player {i.ToString()} Networks", bestNetwork)); players[i].Init(i, playerColors[i], playerNetworks[i]); if (i > 0) { playerNetworks[i].MutateNetworksAsexual(0.2f, 0.02f, 0.001f, false); } } StartGame(); }
public void ReadyUpButton() { Text buttonText = UIButton.GetComponentInChildren <Text>(); if (PlayerNetworkManager.getInstance().PlayerNetworkID == -1) { PlayerNetworkManager.getInstance().SetAsReady(); buttonText.text = "Ready"; } else { PlayerNetworkManager.getInstance().SetAsNotReady(); buttonText.text = "Not Ready"; } }
public static PlayerNetworkManager Copy(string name, PlayerNetworkManager orig) { PlayerNetworkManager pnm = new GameObject(name).AddComponent <PlayerNetworkManager>(); pnm.nnDevelopment = new GameObject("Development").AddComponent <NeuralNetwork>(); pnm.nnDevelopment.transform.parent = pnm.transform; pnm.nnExpansion = new GameObject("Expansion").AddComponent <NeuralNetwork>(); pnm.nnExpansion.transform.parent = pnm.transform; pnm.nnThreatLevel = new GameObject("ThreatLevel").AddComponent <NeuralNetwork>(); pnm.nnThreatLevel.transform.parent = pnm.transform; pnm.CopyNetworksFrom(orig); return(pnm); }
public void StartGame() { PlayerNetworkManager pnm = PlayerManager.Instance.GetPlayerNetworkManager(); PlayerDetails details = PlayerManager.Instance.GetLocalPlayer().GetPlayerDetails(); pnm.AllPlayersReady -= StartGame; m_RespawnPoint = pnm.GetSpawnPosition(details.GetPosition()); m_StartZ = m_RespawnPoint.position.z; m_EndZ = m_Endpoint.transform.position.z; foreach (Player player in PlayerManager.Instance.GetAllPlayers()) { m_CurrentProgress.Add(player, 0.0f); } Debug.Log("Game started"); m_GameStarted = true; GameStarted?.Invoke(GameMode.GAMEMODE_ZOOM_RACING_CIRCUIT_BREAKER); m_TowerCheckpoints[0].Activate(); }
public void SpawnPlayer(int id, string username, Vector3 position, Quaternion rotation) { GameObject player; if (id == instance.networkManager.GetClient().myId) { player = Instantiate(instance.playerPrefab, position, rotation); instance.playerController = player.GetComponent <PlayerController>(); } else { // player = Insta player = null; } // localPlayer = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity); // playerController = localPlayer.GetComponent<PlayerController>(); PlayerNetworkManager pnm = player.GetComponent <PlayerNetworkManager>(); pnm.Initialize(id, username); players.Add(id, pnm); }
public void MarkAsNotReady(PlayerNetworkManager notReadyingPlayer, NetworkConnection client) { readyPlayers.Remove(notReadyingPlayer); Debug.Log("Ready Players: " + readyPlayers.Count); notReadyingPlayer.SetPlayerNetworkID(-1); }
public void CopyNetworksFrom(PlayerNetworkManager pnm) { nnExpansion.CopyNetworkFrom(pnm.nnExpansion); nnDevelopment.CopyNetworkFrom(pnm.nnDevelopment); nnThreatLevel.CopyNetworkFrom(pnm.nnThreatLevel); }
private void Awake() { _networkManager = gameObject.GetComponent <PlayerNetworkManager>(); }
public void SaveCurrentBest(PlayerNetworkManager winner) { bestNetwork.CopyNetworkConnectionsFrom(winner); bestNetwork.completionTime = winner.completionTime; }