public VehicleData_Base() { damageEmitter = new arrayObject <ParticleEmitterData>(2 + 1, "damageEmitter", "T3DObject", false, this); damageEmitterOffset = new arrayObject <Point3F>(2, "damageEmitterOffset", "TypeVariable", false, this); damageLevelTolerance = new arrayObject <float>(2, "damageLevelTolerance", "TypeVariable", false, this); splashEmitter = new arrayObject <ParticleEmitterData>(2, "splashEmitter", "T3DObject", false, this); }
public GuiGraphCtrl_Base() { plotColor = new arrayObject <ColorF>(6, "plotColor", "TypeVariable", false, this); plotInterval = new arrayObject <int>(6, "plotInterval", "TypeVariable", false, this); plotType = new arrayObject <int>(6, "plotType", "TypeVariable", false, this); plotVariable = new arrayObject <String>(6, "plotVariable", "TypeVariable", false, this); }
public ExplosionData_Base() { emitter = new arrayObject <ParticleEmitterData>(4, "emitter", "T3DObject", false, this); sizes = new arrayObject <Point3F>(4, "sizes", "TypeVariable", false, this); subExplosion = new arrayObject <ExplosionData>(5, "subExplosion", "T3DObject", false, this); times = new arrayObject <float>(4, "times", "TypeVariable", false, this); }
public SFXPlayList_Base() { delayTimeIn = new arrayObject <float>(16, "delayTimeIn", "TypeVariable", false, this); delayTimeInVariance = new arrayObject <Point2F>(16, "delayTimeInVariance", "TypeVariable", false, this); delayTimeOut = new arrayObject <float>(16, "delayTimeOut", "TypeVariable", false, this); delayTimeOutVariance = new arrayObject <Point2F>(16, "delayTimeOutVariance", "TypeVariable", false, this); fadeTimeIn = new arrayObject <float>(16, "fadeTimeIn", "TypeVariable", false, this); fadeTimeInVariance = new arrayObject <Point2F>(16, "fadeTimeInVariance", "TypeVariable", false, this); fadeTimeOut = new arrayObject <float>(16, "fadeTimeOut", "TypeVariable", false, this); fadeTimeOutVariance = new arrayObject <Point2F>(16, "fadeTimeOutVariance", "TypeVariable", false, this); maxDistance = new arrayObject <float>(16, "maxDistance", "TypeVariable", false, this); maxDistanceVariance = new arrayObject <Point2F>(16, "maxDistanceVariance", "TypeVariable", false, this); pitchScale = new arrayObject <float>(16, "pitchScale", "TypeVariable", false, this); pitchScaleVariance = new arrayObject <Point2F>(16, "pitchScaleVariance", "TypeVariable", false, this); referenceDistance = new arrayObject <float>(16, "referenceDistance", "TypeVariable", false, this); referenceDistanceVariance = new arrayObject <Point2F>(16, "referenceDistanceVariance", "TypeVariable", false, this); repeatCount = new arrayObject <int>(16, "repeatCount", "TypeVariable", false, this); replay = new arrayObject <TypeSFXPlayListReplayMode>(16, "replay", "TypeEnumeration", false, this); state = new arrayObject <TypeSFXStateName>(16, "state", "TypeVariable", false, this); stateMode = new arrayObject <TypeSFXPlayListStateMode>(16, "stateMode", "TypeEnumeration", false, this); track = new arrayObject <TypeSFXTrackName>(16, "track", "TypeVariable", false, this); transitionIn = new arrayObject <TypeSFXPlayListTransitionMode>(16, "transitionIn", "TypeEnumeration", false, this); transitionOut = new arrayObject <TypeSFXPlayListTransitionMode>(16, "transitionOut", "TypeEnumeration", false, this); volumeScale = new arrayObject <float>(16, "volumeScale", "TypeVariable", false, this); volumeScaleVariance = new arrayObject <Point2F>(16, "volumeScaleVariance", "TypeVariable", false, this); }
public SplashData_Base() { colors = new arrayObject <ColorF>(4, "colors", "TypeVariable", false, this); emitter = new arrayObject <ParticleEmitterData>(3, "emitter", "T3DObject", false, this); texture = new arrayObject <String>(2, "texture", "TypeVariable", false, this); times = new arrayObject <float>(4, "times", "TypeVariable", false, this); }
public LightFlareData_Base() { elementDist = new arrayObject <float>(20, "elementDist", "TypeVariable", false, this); elementRect = new arrayObject <RectF>(20, "elementRect", "TypeVariable", false, this); elementRotate = new arrayObject <bool>(20, "elementRotate", "TypeVariable", false, this); elementScale = new arrayObject <float>(20, "elementScale", "TypeVariable", false, this); elementTint = new arrayObject <ColorF>(20, "elementTint", "TypeVariable", false, this); elementUseLightColor = new arrayObject <bool>(20, "elementUseLightColor", "TypeVariable", false, this); }
public BasicClouds_Base() { height = new arrayObject <float>(3, "height", "TypeVariable", false, this); layerEnabled = new arrayObject <bool>(3, "layerEnabled", "TypeVariable", false, this); texDirection = new arrayObject <Point2F>(3, "texDirection", "TypeVariable", false, this); texOffset = new arrayObject <Point2F>(3, "texOffset", "TypeVariable", false, this); texScale = new arrayObject <float>(3, "texScale", "TypeVariable", false, this); texSpeed = new arrayObject <float>(3, "texSpeed", "TypeVariable", false, this); texture = new arrayObject <TypeImageFilename>(3, "texture", "TypeVariable", false, this); }
public Material_Base() { accuCoverage = new arrayObject <float>(4, "accuCoverage", "TypeVariable", false, this); accuDirection = new arrayObject <float>(4, "accuDirection", "TypeVariable", false, this); accuMap = new arrayObject <TypeImageFilename>(4, "accuMap", "TypeVariable", false, this); accuScale = new arrayObject <float>(4, "accuScale", "TypeVariable", false, this); accuSpecular = new arrayObject <float>(4, "accuSpecular", "TypeVariable", false, this); accuStrength = new arrayObject <float>(4, "accuStrength", "TypeVariable", false, this); animFlags = new arrayObject <TypeMaterialAnimType>(4, "animFlags", "TypeEnumeration", false, this); bumpAtlas = new arrayObject <bool>(4, "bumpAtlas", "TypeVariable", false, this); cellIndex = new arrayObject <Point2I>(4, "cellIndex", "TypeVariable", false, this); cellLayout = new arrayObject <Point2I>(4, "cellLayout", "TypeVariable", false, this); cellSize = new arrayObject <int>(4, "cellSize", "TypeVariable", false, this); detailMap = new arrayObject <TypeImageFilename>(4, "detailMap", "TypeVariable", false, this); detailNormalMap = new arrayObject <TypeImageFilename>(4, "detailNormalMap", "TypeVariable", false, this); detailNormalMapStrength = new arrayObject <float>(4, "detailNormalMapStrength", "TypeVariable", false, this); detailScale = new arrayObject <Point2F>(4, "detailScale", "TypeVariable", false, this); diffuseColor = new arrayObject <ColorF>(4, "diffuseColor", "TypeVariable", false, this); diffuseMap = new arrayObject <TypeImageFilename>(4, "diffuseMap", "TypeVariable", false, this); effectColor = new arrayObject <ColorF>(2, "effectColor", "TypeVariable", false, this); emissive = new arrayObject <bool>(4, "emissive", "TypeVariable", false, this); envMap = new arrayObject <TypeImageFilename>(4, "envMap", "TypeVariable", false, this); glow = new arrayObject <bool>(4, "glow", "TypeVariable", false, this); lightMap = new arrayObject <TypeImageFilename>(4, "lightMap", "TypeVariable", false, this); minnaertConstant = new arrayObject <float>(4, "minnaertConstant", "TypeVariable", false, this); normalMap = new arrayObject <TypeImageFilename>(4, "normalMap", "TypeVariable", false, this); overlayMap = new arrayObject <TypeImageFilename>(4, "overlayMap", "TypeVariable", false, this); parallaxScale = new arrayObject <float>(4, "parallaxScale", "TypeVariable", false, this); pixelSpecular = new arrayObject <bool>(4, "pixelSpecular", "TypeVariable", false, this); rotPivotOffset = new arrayObject <Point2F>(4, "rotPivotOffset", "TypeVariable", false, this); rotSpeed = new arrayObject <float>(4, "rotSpeed", "TypeVariable", false, this); scrollDir = new arrayObject <Point2F>(4, "scrollDir", "TypeVariable", false, this); scrollSpeed = new arrayObject <float>(4, "scrollSpeed", "TypeVariable", false, this); sequenceFramePerSec = new arrayObject <float>(4, "sequenceFramePerSec", "TypeVariable", false, this); sequenceSegmentSize = new arrayObject <float>(4, "sequenceSegmentSize", "TypeVariable", false, this); specular = new arrayObject <ColorF>(4, "specular", "TypeVariable", false, this); specularMap = new arrayObject <TypeImageFilename>(4, "specularMap", "TypeVariable", false, this); specularPower = new arrayObject <float>(4, "specularPower", "TypeVariable", false, this); specularStrength = new arrayObject <float>(4, "specularStrength", "TypeVariable", false, this); subSurface = new arrayObject <bool>(4, "subSurface", "TypeVariable", false, this); subSurfaceColor = new arrayObject <ColorF>(4, "subSurfaceColor", "TypeVariable", false, this); subSurfaceRolloff = new arrayObject <float>(4, "subSurfaceRolloff", "TypeVariable", false, this); toneMap = new arrayObject <TypeImageFilename>(4, "toneMap", "TypeVariable", false, this); useAnisotropic = new arrayObject <bool>(4, "useAnisotropic", "TypeVariable", false, this); vertColor = new arrayObject <bool>(4, "vertColor", "TypeVariable", false, this); vertLit = new arrayObject <bool>(4, "vertLit", "TypeVariable", false, this); waveAmp = new arrayObject <float>(4, "waveAmp", "TypeVariable", false, this); waveFreq = new arrayObject <float>(4, "waveFreq", "TypeVariable", false, this); waveType = new arrayObject <TypeMaterialWaveType>(4, "waveType", "TypeEnumeration", false, this); }
public WaterObject_Base() { foamDir = new arrayObject <Point2F>(2, "foamDir", "TypeVariable", false, this); foamOpacity = new arrayObject <float>(2, "foamOpacity", "TypeVariable", false, this); foamSpeed = new arrayObject <float>(2, "foamSpeed", "TypeVariable", false, this); foamTexScale = new arrayObject <Point2F>(2, "foamTexScale", "TypeVariable", false, this); rippleDir = new arrayObject <Point2F>(3, "rippleDir", "TypeVariable", false, this); rippleMagnitude = new arrayObject <float>(3, "rippleMagnitude", "TypeVariable", false, this); rippleSpeed = new arrayObject <float>(3, "rippleSpeed", "TypeVariable", false, this); rippleTexScale = new arrayObject <Point2F>(3, "rippleTexScale", "TypeVariable", false, this); waveDir = new arrayObject <Point2F>(3, "waveDir", "TypeVariable", false, this); waveMagnitude = new arrayObject <float>(3, "waveMagnitude", "TypeVariable", false, this); waveSpeed = new arrayObject <float>(3, "waveSpeed", "TypeVariable", false, this); }
public LightAnimData_Base() { colorA = new arrayObject <float>(3, "colorA", "TypeVariable", false, this); colorKeys = new arrayObject <String>(3, "colorKeys", "TypeVariable", false, this); colorPeriod = new arrayObject <float>(3, "colorPeriod", "TypeVariable", false, this); colorSmooth = new arrayObject <bool>(3, "colorSmooth", "TypeVariable", false, this); colorZ = new arrayObject <float>(3, "colorZ", "TypeVariable", false, this); offsetA = new arrayObject <float>(3, "offsetA", "TypeVariable", false, this); offsetKeys = new arrayObject <String>(3, "offsetKeys", "TypeVariable", false, this); offsetPeriod = new arrayObject <float>(3, "offsetPeriod", "TypeVariable", false, this); offsetSmooth = new arrayObject <bool>(3, "offsetSmooth", "TypeVariable", false, this); offsetZ = new arrayObject <float>(3, "offsetZ", "TypeVariable", false, this); rotA = new arrayObject <float>(3, "rotA", "TypeVariable", false, this); rotKeys = new arrayObject <String>(3, "rotKeys", "TypeVariable", false, this); rotPeriod = new arrayObject <float>(3, "rotPeriod", "TypeVariable", false, this); rotSmooth = new arrayObject <bool>(3, "rotSmooth", "TypeVariable", false, this); rotZ = new arrayObject <float>(3, "rotZ", "TypeVariable", false, this); }
public GroundCover_Base() { billboardUVs = new arrayObject <RectF>(8, "billboardUVs", "TypeVariable", false, this); clumpExponent = new arrayObject <float>(8, "clumpExponent", "TypeVariable", false, this); clumpRadius = new arrayObject <float>(8, "clumpRadius", "TypeVariable", false, this); invertLayer = new arrayObject <bool>(8, "invertLayer", "TypeVariable", false, this); layer = new arrayObject <TypeTerrainMaterialName>(8, "layer", "TypeVariable", false, this); maxClumpCount = new arrayObject <int>(8, "maxClumpCount", "TypeVariable", false, this); maxElevation = new arrayObject <float>(8, "maxElevation", "TypeVariable", false, this); maxSlope = new arrayObject <float>(8, "maxSlope", "TypeVariable", false, this); minClumpCount = new arrayObject <int>(8, "minClumpCount", "TypeVariable", false, this); minElevation = new arrayObject <float>(8, "minElevation", "TypeVariable", false, this); probability = new arrayObject <float>(8, "probability", "TypeVariable", false, this); shapeFilename = new arrayObject <String>(8, "shapeFilename", "TypeVariable", false, this); sizeExponent = new arrayObject <float>(8, "sizeExponent", "TypeVariable", false, this); sizeMax = new arrayObject <float>(8, "sizeMax", "TypeVariable", false, this); sizeMin = new arrayObject <float>(8, "sizeMin", "TypeVariable", false, this); windScale = new arrayObject <float>(8, "windScale", "TypeVariable", false, this); }
public AITurretShapeData_Base() { stateDirection = new arrayObject <bool>(31, "stateDirection", "TypeVariable", false, this); stateFire = new arrayObject <bool>(31, "stateFire", "TypeVariable", false, this); stateName = new arrayObject <String>(31, "stateName", "TypeVariable", false, this); stateScaleAnimation = new arrayObject <bool>(31, "stateScaleAnimation", "TypeVariable", false, this); stateScan = new arrayObject <bool>(31, "stateScan", "TypeVariable", false, this); stateScript = new arrayObject <String>(31, "stateScript", "TypeVariable", false, this); stateSequence = new arrayObject <String>(31, "stateSequence", "TypeVariable", false, this); stateTimeoutValue = new arrayObject <float>(31, "stateTimeoutValue", "TypeVariable", false, this); stateTransitionOnActivated = new arrayObject <String>(31, "stateTransitionOnActivated", "TypeVariable", false, this); stateTransitionOnAtRest = new arrayObject <String>(31, "stateTransitionOnAtRest", "TypeVariable", false, this); stateTransitionOnDeactivated = new arrayObject <String>(31, "stateTransitionOnDeactivated", "TypeVariable", false, this); stateTransitionOnNoTarget = new arrayObject <String>(31, "stateTransitionOnNoTarget", "TypeVariable", false, this); stateTransitionOnNotAtRest = new arrayObject <String>(31, "stateTransitionOnNotAtRest", "TypeVariable", false, this); stateTransitionOnTarget = new arrayObject <String>(31, "stateTransitionOnTarget", "TypeVariable", false, this); stateTransitionOnTimeout = new arrayObject <String>(31, "stateTransitionOnTimeout", "TypeVariable", false, this); stateWaitForTimeout = new arrayObject <bool>(31, "stateWaitForTimeout", "TypeVariable", false, this); }
public ParticleData_Base() { colors = new arrayObject <ColorF>(4, "colors", "TypeVariable", false, this); textureCoords = new arrayObject <Point2F>(4, "textureCoords", "TypeVariable", false, this); }
public SFXState_Base (){excludedStates = new arrayObject<TypeSFXStateName>(4,"excludedStates","TypeVariable",false,this); includedStates = new arrayObject<TypeSFXStateName>(4,"includedStates","TypeVariable",false,this); }
public BasicClouds_Base (){height = new arrayObject<float>(3,"height","TypeVariable",false,this); layerEnabled = new arrayObject<bool>(3,"layerEnabled","TypeVariable",false,this); texDirection = new arrayObject<Point2F>(3,"texDirection","TypeVariable",false,this); texOffset = new arrayObject<Point2F>(3,"texOffset","TypeVariable",false,this); texScale = new arrayObject<float>(3,"texScale","TypeVariable",false,this); texSpeed = new arrayObject<float>(3,"texSpeed","TypeVariable",false,this); texture = new arrayObject<TypeImageFilename>(3,"texture","TypeVariable",false,this); }
public RigidShapeData_Base() { splashEmitter = new arrayObject <ParticleEmitterData>(2, "splashEmitter", "T3DObject", false, this); }
public SFXTrack_Base() { parameters = new arrayObject <TypeSFXParameterName>(8, "parameters", "TypeVariable", false, this); }
public LightningData_Base (){strikeTextures = new arrayObject<String>(8,"strikeTextures","TypeVariable",false,this); thunderSounds = new arrayObject<SFXTrack>(8,"thunderSounds","T3DObject",false,this); }
public SFXEnvironment_Base (){reflectionsPan = new arrayObject<float>(3,"reflectionsPan","TypeVariable",false,this); reverbPan = new arrayObject<float>(3,"reverbPan","TypeVariable",false,this); }
public DebrisData_Base (){emitters = new arrayObject<ParticleEmitterData>(2,"emitters","T3DObject",false,this); }
public LightAnimData_Base (){colorA = new arrayObject<float>(3,"colorA","TypeVariable",false,this); colorKeys = new arrayObject<String>(3,"colorKeys","TypeVariable",false,this); colorPeriod = new arrayObject<float>(3,"colorPeriod","TypeVariable",false,this); colorSmooth = new arrayObject<bool>(3,"colorSmooth","TypeVariable",false,this); colorZ = new arrayObject<float>(3,"colorZ","TypeVariable",false,this); offsetA = new arrayObject<float>(3,"offsetA","TypeVariable",false,this); offsetKeys = new arrayObject<String>(3,"offsetKeys","TypeVariable",false,this); offsetPeriod = new arrayObject<float>(3,"offsetPeriod","TypeVariable",false,this); offsetSmooth = new arrayObject<bool>(3,"offsetSmooth","TypeVariable",false,this); offsetZ = new arrayObject<float>(3,"offsetZ","TypeVariable",false,this); rotA = new arrayObject<float>(3,"rotA","TypeVariable",false,this); rotKeys = new arrayObject<String>(3,"rotKeys","TypeVariable",false,this); rotPeriod = new arrayObject<float>(3,"rotPeriod","TypeVariable",false,this); rotSmooth = new arrayObject<bool>(3,"rotSmooth","TypeVariable",false,this); rotZ = new arrayObject<float>(3,"rotZ","TypeVariable",false,this); }
public WaterObject_Base (){foamDir = new arrayObject<Point2F>(2,"foamDir","TypeVariable",false,this); foamOpacity = new arrayObject<float>(2,"foamOpacity","TypeVariable",false,this); foamSpeed = new arrayObject<float>(2,"foamSpeed","TypeVariable",false,this); foamTexScale = new arrayObject<Point2F>(2,"foamTexScale","TypeVariable",false,this); rippleDir = new arrayObject<Point2F>(3,"rippleDir","TypeVariable",false,this); rippleMagnitude = new arrayObject<float>(3,"rippleMagnitude","TypeVariable",false,this); rippleSpeed = new arrayObject<float>(3,"rippleSpeed","TypeVariable",false,this); rippleTexScale = new arrayObject<Point2F>(3,"rippleTexScale","TypeVariable",false,this); waveDir = new arrayObject<Point2F>(3,"waveDir","TypeVariable",false,this); waveMagnitude = new arrayObject<float>(3,"waveMagnitude","TypeVariable",false,this); waveSpeed = new arrayObject<float>(3,"waveSpeed","TypeVariable",false,this); }
public PostEffect_Base (){texture = new arrayObject<TypeImageFilename>(6,"texture","TypeVariable",false,this); }
public SFXPlayList_Base (){delayTimeIn = new arrayObject<float>(16,"delayTimeIn","TypeVariable",false,this); delayTimeInVariance = new arrayObject<Point2F>(16,"delayTimeInVariance","TypeVariable",false,this); delayTimeOut = new arrayObject<float>(16,"delayTimeOut","TypeVariable",false,this); delayTimeOutVariance = new arrayObject<Point2F>(16,"delayTimeOutVariance","TypeVariable",false,this); fadeTimeIn = new arrayObject<float>(16,"fadeTimeIn","TypeVariable",false,this); fadeTimeInVariance = new arrayObject<Point2F>(16,"fadeTimeInVariance","TypeVariable",false,this); fadeTimeOut = new arrayObject<float>(16,"fadeTimeOut","TypeVariable",false,this); fadeTimeOutVariance = new arrayObject<Point2F>(16,"fadeTimeOutVariance","TypeVariable",false,this); maxDistance = new arrayObject<float>(16,"maxDistance","TypeVariable",false,this); maxDistanceVariance = new arrayObject<Point2F>(16,"maxDistanceVariance","TypeVariable",false,this); pitchScale = new arrayObject<float>(16,"pitchScale","TypeVariable",false,this); pitchScaleVariance = new arrayObject<Point2F>(16,"pitchScaleVariance","TypeVariable",false,this); referenceDistance = new arrayObject<float>(16,"referenceDistance","TypeVariable",false,this); referenceDistanceVariance = new arrayObject<Point2F>(16,"referenceDistanceVariance","TypeVariable",false,this); repeatCount = new arrayObject<int>(16,"repeatCount","TypeVariable",false,this); replay = new arrayObject<TypeSFXPlayListReplayMode>(16,"replay","TypeEnumeration",false,this); state = new arrayObject<TypeSFXStateName>(16,"state","TypeVariable",false,this); stateMode = new arrayObject<TypeSFXPlayListStateMode>(16,"stateMode","TypeEnumeration",false,this); track = new arrayObject<TypeSFXTrackName>(16,"track","TypeVariable",false,this); transitionIn = new arrayObject<TypeSFXPlayListTransitionMode>(16,"transitionIn","TypeEnumeration",false,this); transitionOut = new arrayObject<TypeSFXPlayListTransitionMode>(16,"transitionOut","TypeEnumeration",false,this); volumeScale = new arrayObject<float>(16,"volumeScale","TypeVariable",false,this); volumeScaleVariance = new arrayObject<Point2F>(16,"volumeScaleVariance","TypeVariable",false,this); }
public GuiControlProfile_Base (){fontColors = new arrayObject<ColorI>(10,"fontColors","TypeVariable",false,this); }
public GFXStateBlockData_Base (){samplerStates = new arrayObject<GFXSamplerStateData>(16,"samplerStates","T3DObject",false,this); }
public ParticleData_Base (){colors = new arrayObject<ColorF>(4,"colors","TypeVariable",false,this); textureCoords = new arrayObject<Point2F>(4,"textureCoords","TypeVariable",false,this); }
public SFXTrack_Base (){parameters = new arrayObject<TypeSFXParameterName>(8,"parameters","TypeVariable",false,this); }
public CloudLayer_Base() { texDirection = new arrayObject <Point2F>(3, "texDirection", "TypeVariable", false, this); texScale = new arrayObject <float>(3, "texScale", "TypeVariable", false, this); texSpeed = new arrayObject <float>(3, "texSpeed", "TypeVariable", false, this); }
public GFXStateBlockData_Base() { samplerStates = new arrayObject <GFXSamplerStateData>(16, "samplerStates", "T3DObject", false, this); }
public LightFlareData_Base (){elementDist = new arrayObject<float>(20,"elementDist","TypeVariable",false,this); elementRect = new arrayObject<RectF>(20,"elementRect","TypeVariable",false,this); elementRotate = new arrayObject<bool>(20,"elementRotate","TypeVariable",false,this); elementScale = new arrayObject<float>(20,"elementScale","TypeVariable",false,this); elementTint = new arrayObject<ColorF>(20,"elementTint","TypeVariable",false,this); elementUseLightColor = new arrayObject<bool>(20,"elementUseLightColor","TypeVariable",false,this); }
public SFXAmbience_Base() { states = new arrayObject <TypeSFXStateName>(4, "states", "TypeVariable", false, this); }
public AITurretShapeData_Base (){stateDirection = new arrayObject<bool>(31,"stateDirection","TypeVariable",false,this); stateFire = new arrayObject<bool>(31,"stateFire","TypeVariable",false,this); stateName = new arrayObject<String>(31,"stateName","TypeVariable",false,this); stateScaleAnimation = new arrayObject<bool>(31,"stateScaleAnimation","TypeVariable",false,this); stateScan = new arrayObject<bool>(31,"stateScan","TypeVariable",false,this); stateScript = new arrayObject<String>(31,"stateScript","TypeVariable",false,this); stateSequence = new arrayObject<String>(31,"stateSequence","TypeVariable",false,this); stateTimeoutValue = new arrayObject<float>(31,"stateTimeoutValue","TypeVariable",false,this); stateTransitionOnActivated = new arrayObject<String>(31,"stateTransitionOnActivated","TypeVariable",false,this); stateTransitionOnAtRest = new arrayObject<String>(31,"stateTransitionOnAtRest","TypeVariable",false,this); stateTransitionOnDeactivated = new arrayObject<String>(31,"stateTransitionOnDeactivated","TypeVariable",false,this); stateTransitionOnNoTarget = new arrayObject<String>(31,"stateTransitionOnNoTarget","TypeVariable",false,this); stateTransitionOnNotAtRest = new arrayObject<String>(31,"stateTransitionOnNotAtRest","TypeVariable",false,this); stateTransitionOnTarget = new arrayObject<String>(31,"stateTransitionOnTarget","TypeVariable",false,this); stateTransitionOnTimeout = new arrayObject<String>(31,"stateTransitionOnTimeout","TypeVariable",false,this); stateWaitForTimeout = new arrayObject<bool>(31,"stateWaitForTimeout","TypeVariable",false,this); }
public DecalData_Base() { textureCoords = new arrayObject <RectF>(16, "textureCoords", "TypeVariable", false, this); }
public LightningData_Base() { strikeTextures = new arrayObject <String>(8, "strikeTextures", "TypeVariable", false, this); thunderSounds = new arrayObject <SFXTrack>(8, "thunderSounds", "T3DObject", false, this); }
public DecalData_Base (){textureCoords = new arrayObject<RectF>(16,"textureCoords","TypeVariable",false,this); }
public DebrisData_Base() { emitters = new arrayObject <ParticleEmitterData>(2, "emitters", "T3DObject", false, this); }
public ExplosionData_Base (){emitter = new arrayObject<ParticleEmitterData>(4,"emitter","T3DObject",false,this); sizes = new arrayObject<Point3F>(4,"sizes","TypeVariable",false,this); subExplosion = new arrayObject<ExplosionData>(5,"subExplosion","T3DObject",false,this); times = new arrayObject<float>(4,"times","TypeVariable",false,this); }
public GuiControlProfile_Base() { fontColors = new arrayObject <ColorI>(10, "fontColors", "TypeVariable", false, this); }
public RigidShapeData_Base (){splashEmitter = new arrayObject<ParticleEmitterData>(2,"splashEmitter","T3DObject",false,this); }
public VehicleData_Base (){damageEmitter = new arrayObject<ParticleEmitterData>(2+1,"damageEmitter","T3DObject",false,this); damageEmitterOffset = new arrayObject<Point3F>(2,"damageEmitterOffset","TypeVariable",false,this); damageLevelTolerance = new arrayObject<float>(2,"damageLevelTolerance","TypeVariable",false,this); splashEmitter = new arrayObject<ParticleEmitterData>(2,"splashEmitter","T3DObject",false,this); }
public PostEffect_Base() { texture = new arrayObject <TypeImageFilename>(6, "texture", "TypeVariable", false, this); }
public Material_Base (){accuCoverage = new arrayObject<float>(4,"accuCoverage","TypeVariable",false,this); accuDirection = new arrayObject<float>(4,"accuDirection","TypeVariable",false,this); accuMap = new arrayObject<TypeImageFilename>(4,"accuMap","TypeVariable",false,this); accuScale = new arrayObject<float>(4,"accuScale","TypeVariable",false,this); accuSpecular = new arrayObject<float>(4,"accuSpecular","TypeVariable",false,this); accuStrength = new arrayObject<float>(4,"accuStrength","TypeVariable",false,this); animFlags = new arrayObject<TypeMaterialAnimType>(4,"animFlags","TypeEnumeration",false,this); bumpAtlas = new arrayObject<bool>(4,"bumpAtlas","TypeVariable",false,this); cellIndex = new arrayObject<Point2I>(4,"cellIndex","TypeVariable",false,this); cellLayout = new arrayObject<Point2I>(4,"cellLayout","TypeVariable",false,this); cellSize = new arrayObject<int>(4,"cellSize","TypeVariable",false,this); detailMap = new arrayObject<TypeImageFilename>(4,"detailMap","TypeVariable",false,this); detailNormalMap = new arrayObject<TypeImageFilename>(4,"detailNormalMap","TypeVariable",false,this); detailNormalMapStrength = new arrayObject<float>(4,"detailNormalMapStrength","TypeVariable",false,this); detailScale = new arrayObject<Point2F>(4,"detailScale","TypeVariable",false,this); diffuseColor = new arrayObject<ColorF>(4,"diffuseColor","TypeVariable",false,this); diffuseMap = new arrayObject<TypeImageFilename>(4,"diffuseMap","TypeVariable",false,this); effectColor = new arrayObject<ColorF>(2,"effectColor","TypeVariable",false,this); emissive = new arrayObject<bool>(4,"emissive","TypeVariable",false,this); envMap = new arrayObject<TypeImageFilename>(4,"envMap","TypeVariable",false,this); glow = new arrayObject<bool>(4,"glow","TypeVariable",false,this); lightMap = new arrayObject<TypeImageFilename>(4,"lightMap","TypeVariable",false,this); minnaertConstant = new arrayObject<float>(4,"minnaertConstant","TypeVariable",false,this); normalMap = new arrayObject<TypeImageFilename>(4,"normalMap","TypeVariable",false,this); overlayMap = new arrayObject<TypeImageFilename>(4,"overlayMap","TypeVariable",false,this); parallaxScale = new arrayObject<float>(4,"parallaxScale","TypeVariable",false,this); pixelSpecular = new arrayObject<bool>(4,"pixelSpecular","TypeVariable",false,this); rotPivotOffset = new arrayObject<Point2F>(4,"rotPivotOffset","TypeVariable",false,this); rotSpeed = new arrayObject<float>(4,"rotSpeed","TypeVariable",false,this); scrollDir = new arrayObject<Point2F>(4,"scrollDir","TypeVariable",false,this); scrollSpeed = new arrayObject<float>(4,"scrollSpeed","TypeVariable",false,this); sequenceFramePerSec = new arrayObject<float>(4,"sequenceFramePerSec","TypeVariable",false,this); sequenceSegmentSize = new arrayObject<float>(4,"sequenceSegmentSize","TypeVariable",false,this); specular = new arrayObject<ColorF>(4,"specular","TypeVariable",false,this); specularMap = new arrayObject<TypeImageFilename>(4,"specularMap","TypeVariable",false,this); specularPower = new arrayObject<float>(4,"specularPower","TypeVariable",false,this); specularStrength = new arrayObject<float>(4,"specularStrength","TypeVariable",false,this); subSurface = new arrayObject<bool>(4,"subSurface","TypeVariable",false,this); subSurfaceColor = new arrayObject<ColorF>(4,"subSurfaceColor","TypeVariable",false,this); subSurfaceRolloff = new arrayObject<float>(4,"subSurfaceRolloff","TypeVariable",false,this); toneMap = new arrayObject<TypeImageFilename>(4,"toneMap","TypeVariable",false,this); useAnisotropic = new arrayObject<bool>(4,"useAnisotropic","TypeVariable",false,this); vertColor = new arrayObject<bool>(4,"vertColor","TypeVariable",false,this); vertLit = new arrayObject<bool>(4,"vertLit","TypeVariable",false,this); waveAmp = new arrayObject<float>(4,"waveAmp","TypeVariable",false,this); waveFreq = new arrayObject<float>(4,"waveFreq","TypeVariable",false,this); waveType = new arrayObject<TypeMaterialWaveType>(4,"waveType","TypeEnumeration",false,this); }
public SFXAmbience_Base (){states = new arrayObject<TypeSFXStateName>(4,"states","TypeVariable",false,this); }
public CloudLayer_Base (){texDirection = new arrayObject<Point2F>(3,"texDirection","TypeVariable",false,this); texScale = new arrayObject<float>(3,"texScale","TypeVariable",false,this); texSpeed = new arrayObject<float>(3,"texSpeed","TypeVariable",false,this); }
public GroundCover_Base (){billboardUVs = new arrayObject<RectF>(8,"billboardUVs","TypeVariable",false,this); clumpExponent = new arrayObject<float>(8,"clumpExponent","TypeVariable",false,this); clumpRadius = new arrayObject<float>(8,"clumpRadius","TypeVariable",false,this); invertLayer = new arrayObject<bool>(8,"invertLayer","TypeVariable",false,this); layer = new arrayObject<TypeTerrainMaterialName>(8,"layer","TypeVariable",false,this); maxClumpCount = new arrayObject<int>(8,"maxClumpCount","TypeVariable",false,this); maxElevation = new arrayObject<float>(8,"maxElevation","TypeVariable",false,this); maxSlope = new arrayObject<float>(8,"maxSlope","TypeVariable",false,this); minClumpCount = new arrayObject<int>(8,"minClumpCount","TypeVariable",false,this); minElevation = new arrayObject<float>(8,"minElevation","TypeVariable",false,this); probability = new arrayObject<float>(8,"probability","TypeVariable",false,this); shapeFilename = new arrayObject<String>(8,"shapeFilename","TypeVariable",false,this); sizeExponent = new arrayObject<float>(8,"sizeExponent","TypeVariable",false,this); sizeMax = new arrayObject<float>(8,"sizeMax","TypeVariable",false,this); sizeMin = new arrayObject<float>(8,"sizeMin","TypeVariable",false,this); windScale = new arrayObject<float>(8,"windScale","TypeVariable",false,this); }
public SFXEnvironment_Base() { reflectionsPan = new arrayObject <float>(3, "reflectionsPan", "TypeVariable", false, this); reverbPan = new arrayObject <float>(3, "reverbPan", "TypeVariable", false, this); }
public SplashData_Base (){colors = new arrayObject<ColorF>(4,"colors","TypeVariable",false,this); emitter = new arrayObject<ParticleEmitterData>(3,"emitter","T3DObject",false,this); texture = new arrayObject<String>(2,"texture","TypeVariable",false,this); times = new arrayObject<float>(4,"times","TypeVariable",false,this); }
public SFXState_Base() { excludedStates = new arrayObject <TypeSFXStateName>(4, "excludedStates", "TypeVariable", false, this); includedStates = new arrayObject <TypeSFXStateName>(4, "includedStates", "TypeVariable", false, this); }
public GuiGraphCtrl_Base (){plotColor = new arrayObject<ColorF>(6,"plotColor","TypeVariable",false,this); plotInterval = new arrayObject<int>(6,"plotInterval","TypeVariable",false,this); plotType = new arrayObject<int>(6,"plotType","TypeVariable",false,this); plotVariable = new arrayObject<String>(6,"plotVariable","TypeVariable",false,this); }