Exemplo n.º 1
0
 public VehicleData_Base()
 {
     damageEmitter        = new arrayObject <ParticleEmitterData>(2 + 1, "damageEmitter", "T3DObject", false, this);
     damageEmitterOffset  = new arrayObject <Point3F>(2, "damageEmitterOffset", "TypeVariable", false, this);
     damageLevelTolerance = new arrayObject <float>(2, "damageLevelTolerance", "TypeVariable", false, this);
     splashEmitter        = new arrayObject <ParticleEmitterData>(2, "splashEmitter", "T3DObject", false, this);
 }
 public GuiGraphCtrl_Base()
 {
     plotColor    = new arrayObject <ColorF>(6, "plotColor", "TypeVariable", false, this);
     plotInterval = new arrayObject <int>(6, "plotInterval", "TypeVariable", false, this);
     plotType     = new arrayObject <int>(6, "plotType", "TypeVariable", false, this);
     plotVariable = new arrayObject <String>(6, "plotVariable", "TypeVariable", false, this);
 }
Exemplo n.º 3
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 public ExplosionData_Base()
 {
     emitter      = new arrayObject <ParticleEmitterData>(4, "emitter", "T3DObject", false, this);
     sizes        = new arrayObject <Point3F>(4, "sizes", "TypeVariable", false, this);
     subExplosion = new arrayObject <ExplosionData>(5, "subExplosion", "T3DObject", false, this);
     times        = new arrayObject <float>(4, "times", "TypeVariable", false, this);
 }
Exemplo n.º 4
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 public SFXPlayList_Base()
 {
     delayTimeIn               = new arrayObject <float>(16, "delayTimeIn", "TypeVariable", false, this);
     delayTimeInVariance       = new arrayObject <Point2F>(16, "delayTimeInVariance", "TypeVariable", false, this);
     delayTimeOut              = new arrayObject <float>(16, "delayTimeOut", "TypeVariable", false, this);
     delayTimeOutVariance      = new arrayObject <Point2F>(16, "delayTimeOutVariance", "TypeVariable", false, this);
     fadeTimeIn                = new arrayObject <float>(16, "fadeTimeIn", "TypeVariable", false, this);
     fadeTimeInVariance        = new arrayObject <Point2F>(16, "fadeTimeInVariance", "TypeVariable", false, this);
     fadeTimeOut               = new arrayObject <float>(16, "fadeTimeOut", "TypeVariable", false, this);
     fadeTimeOutVariance       = new arrayObject <Point2F>(16, "fadeTimeOutVariance", "TypeVariable", false, this);
     maxDistance               = new arrayObject <float>(16, "maxDistance", "TypeVariable", false, this);
     maxDistanceVariance       = new arrayObject <Point2F>(16, "maxDistanceVariance", "TypeVariable", false, this);
     pitchScale                = new arrayObject <float>(16, "pitchScale", "TypeVariable", false, this);
     pitchScaleVariance        = new arrayObject <Point2F>(16, "pitchScaleVariance", "TypeVariable", false, this);
     referenceDistance         = new arrayObject <float>(16, "referenceDistance", "TypeVariable", false, this);
     referenceDistanceVariance = new arrayObject <Point2F>(16, "referenceDistanceVariance", "TypeVariable", false, this);
     repeatCount               = new arrayObject <int>(16, "repeatCount", "TypeVariable", false, this);
     replay              = new arrayObject <TypeSFXPlayListReplayMode>(16, "replay", "TypeEnumeration", false, this);
     state               = new arrayObject <TypeSFXStateName>(16, "state", "TypeVariable", false, this);
     stateMode           = new arrayObject <TypeSFXPlayListStateMode>(16, "stateMode", "TypeEnumeration", false, this);
     track               = new arrayObject <TypeSFXTrackName>(16, "track", "TypeVariable", false, this);
     transitionIn        = new arrayObject <TypeSFXPlayListTransitionMode>(16, "transitionIn", "TypeEnumeration", false, this);
     transitionOut       = new arrayObject <TypeSFXPlayListTransitionMode>(16, "transitionOut", "TypeEnumeration", false, this);
     volumeScale         = new arrayObject <float>(16, "volumeScale", "TypeVariable", false, this);
     volumeScaleVariance = new arrayObject <Point2F>(16, "volumeScaleVariance", "TypeVariable", false, this);
 }
Exemplo n.º 5
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 public SplashData_Base()
 {
     colors  = new arrayObject <ColorF>(4, "colors", "TypeVariable", false, this);
     emitter = new arrayObject <ParticleEmitterData>(3, "emitter", "T3DObject", false, this);
     texture = new arrayObject <String>(2, "texture", "TypeVariable", false, this);
     times   = new arrayObject <float>(4, "times", "TypeVariable", false, this);
 }
 public LightFlareData_Base()
 {
     elementDist          = new arrayObject <float>(20, "elementDist", "TypeVariable", false, this);
     elementRect          = new arrayObject <RectF>(20, "elementRect", "TypeVariable", false, this);
     elementRotate        = new arrayObject <bool>(20, "elementRotate", "TypeVariable", false, this);
     elementScale         = new arrayObject <float>(20, "elementScale", "TypeVariable", false, this);
     elementTint          = new arrayObject <ColorF>(20, "elementTint", "TypeVariable", false, this);
     elementUseLightColor = new arrayObject <bool>(20, "elementUseLightColor", "TypeVariable", false, this);
 }
Exemplo n.º 7
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 public BasicClouds_Base()
 {
     height       = new arrayObject <float>(3, "height", "TypeVariable", false, this);
     layerEnabled = new arrayObject <bool>(3, "layerEnabled", "TypeVariable", false, this);
     texDirection = new arrayObject <Point2F>(3, "texDirection", "TypeVariable", false, this);
     texOffset    = new arrayObject <Point2F>(3, "texOffset", "TypeVariable", false, this);
     texScale     = new arrayObject <float>(3, "texScale", "TypeVariable", false, this);
     texSpeed     = new arrayObject <float>(3, "texSpeed", "TypeVariable", false, this);
     texture      = new arrayObject <TypeImageFilename>(3, "texture", "TypeVariable", false, this);
 }
Exemplo n.º 8
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 public Material_Base()
 {
     accuCoverage            = new arrayObject <float>(4, "accuCoverage", "TypeVariable", false, this);
     accuDirection           = new arrayObject <float>(4, "accuDirection", "TypeVariable", false, this);
     accuMap                 = new arrayObject <TypeImageFilename>(4, "accuMap", "TypeVariable", false, this);
     accuScale               = new arrayObject <float>(4, "accuScale", "TypeVariable", false, this);
     accuSpecular            = new arrayObject <float>(4, "accuSpecular", "TypeVariable", false, this);
     accuStrength            = new arrayObject <float>(4, "accuStrength", "TypeVariable", false, this);
     animFlags               = new arrayObject <TypeMaterialAnimType>(4, "animFlags", "TypeEnumeration", false, this);
     bumpAtlas               = new arrayObject <bool>(4, "bumpAtlas", "TypeVariable", false, this);
     cellIndex               = new arrayObject <Point2I>(4, "cellIndex", "TypeVariable", false, this);
     cellLayout              = new arrayObject <Point2I>(4, "cellLayout", "TypeVariable", false, this);
     cellSize                = new arrayObject <int>(4, "cellSize", "TypeVariable", false, this);
     detailMap               = new arrayObject <TypeImageFilename>(4, "detailMap", "TypeVariable", false, this);
     detailNormalMap         = new arrayObject <TypeImageFilename>(4, "detailNormalMap", "TypeVariable", false, this);
     detailNormalMapStrength = new arrayObject <float>(4, "detailNormalMapStrength", "TypeVariable", false, this);
     detailScale             = new arrayObject <Point2F>(4, "detailScale", "TypeVariable", false, this);
     diffuseColor            = new arrayObject <ColorF>(4, "diffuseColor", "TypeVariable", false, this);
     diffuseMap              = new arrayObject <TypeImageFilename>(4, "diffuseMap", "TypeVariable", false, this);
     effectColor             = new arrayObject <ColorF>(2, "effectColor", "TypeVariable", false, this);
     emissive                = new arrayObject <bool>(4, "emissive", "TypeVariable", false, this);
     envMap              = new arrayObject <TypeImageFilename>(4, "envMap", "TypeVariable", false, this);
     glow                = new arrayObject <bool>(4, "glow", "TypeVariable", false, this);
     lightMap            = new arrayObject <TypeImageFilename>(4, "lightMap", "TypeVariable", false, this);
     minnaertConstant    = new arrayObject <float>(4, "minnaertConstant", "TypeVariable", false, this);
     normalMap           = new arrayObject <TypeImageFilename>(4, "normalMap", "TypeVariable", false, this);
     overlayMap          = new arrayObject <TypeImageFilename>(4, "overlayMap", "TypeVariable", false, this);
     parallaxScale       = new arrayObject <float>(4, "parallaxScale", "TypeVariable", false, this);
     pixelSpecular       = new arrayObject <bool>(4, "pixelSpecular", "TypeVariable", false, this);
     rotPivotOffset      = new arrayObject <Point2F>(4, "rotPivotOffset", "TypeVariable", false, this);
     rotSpeed            = new arrayObject <float>(4, "rotSpeed", "TypeVariable", false, this);
     scrollDir           = new arrayObject <Point2F>(4, "scrollDir", "TypeVariable", false, this);
     scrollSpeed         = new arrayObject <float>(4, "scrollSpeed", "TypeVariable", false, this);
     sequenceFramePerSec = new arrayObject <float>(4, "sequenceFramePerSec", "TypeVariable", false, this);
     sequenceSegmentSize = new arrayObject <float>(4, "sequenceSegmentSize", "TypeVariable", false, this);
     specular            = new arrayObject <ColorF>(4, "specular", "TypeVariable", false, this);
     specularMap         = new arrayObject <TypeImageFilename>(4, "specularMap", "TypeVariable", false, this);
     specularPower       = new arrayObject <float>(4, "specularPower", "TypeVariable", false, this);
     specularStrength    = new arrayObject <float>(4, "specularStrength", "TypeVariable", false, this);
     subSurface          = new arrayObject <bool>(4, "subSurface", "TypeVariable", false, this);
     subSurfaceColor     = new arrayObject <ColorF>(4, "subSurfaceColor", "TypeVariable", false, this);
     subSurfaceRolloff   = new arrayObject <float>(4, "subSurfaceRolloff", "TypeVariable", false, this);
     toneMap             = new arrayObject <TypeImageFilename>(4, "toneMap", "TypeVariable", false, this);
     useAnisotropic      = new arrayObject <bool>(4, "useAnisotropic", "TypeVariable", false, this);
     vertColor           = new arrayObject <bool>(4, "vertColor", "TypeVariable", false, this);
     vertLit             = new arrayObject <bool>(4, "vertLit", "TypeVariable", false, this);
     waveAmp             = new arrayObject <float>(4, "waveAmp", "TypeVariable", false, this);
     waveFreq            = new arrayObject <float>(4, "waveFreq", "TypeVariable", false, this);
     waveType            = new arrayObject <TypeMaterialWaveType>(4, "waveType", "TypeEnumeration", false, this);
 }
Exemplo n.º 9
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 public WaterObject_Base()
 {
     foamDir         = new arrayObject <Point2F>(2, "foamDir", "TypeVariable", false, this);
     foamOpacity     = new arrayObject <float>(2, "foamOpacity", "TypeVariable", false, this);
     foamSpeed       = new arrayObject <float>(2, "foamSpeed", "TypeVariable", false, this);
     foamTexScale    = new arrayObject <Point2F>(2, "foamTexScale", "TypeVariable", false, this);
     rippleDir       = new arrayObject <Point2F>(3, "rippleDir", "TypeVariable", false, this);
     rippleMagnitude = new arrayObject <float>(3, "rippleMagnitude", "TypeVariable", false, this);
     rippleSpeed     = new arrayObject <float>(3, "rippleSpeed", "TypeVariable", false, this);
     rippleTexScale  = new arrayObject <Point2F>(3, "rippleTexScale", "TypeVariable", false, this);
     waveDir         = new arrayObject <Point2F>(3, "waveDir", "TypeVariable", false, this);
     waveMagnitude   = new arrayObject <float>(3, "waveMagnitude", "TypeVariable", false, this);
     waveSpeed       = new arrayObject <float>(3, "waveSpeed", "TypeVariable", false, this);
 }
Exemplo n.º 10
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 public LightAnimData_Base()
 {
     colorA       = new arrayObject <float>(3, "colorA", "TypeVariable", false, this);
     colorKeys    = new arrayObject <String>(3, "colorKeys", "TypeVariable", false, this);
     colorPeriod  = new arrayObject <float>(3, "colorPeriod", "TypeVariable", false, this);
     colorSmooth  = new arrayObject <bool>(3, "colorSmooth", "TypeVariable", false, this);
     colorZ       = new arrayObject <float>(3, "colorZ", "TypeVariable", false, this);
     offsetA      = new arrayObject <float>(3, "offsetA", "TypeVariable", false, this);
     offsetKeys   = new arrayObject <String>(3, "offsetKeys", "TypeVariable", false, this);
     offsetPeriod = new arrayObject <float>(3, "offsetPeriod", "TypeVariable", false, this);
     offsetSmooth = new arrayObject <bool>(3, "offsetSmooth", "TypeVariable", false, this);
     offsetZ      = new arrayObject <float>(3, "offsetZ", "TypeVariable", false, this);
     rotA         = new arrayObject <float>(3, "rotA", "TypeVariable", false, this);
     rotKeys      = new arrayObject <String>(3, "rotKeys", "TypeVariable", false, this);
     rotPeriod    = new arrayObject <float>(3, "rotPeriod", "TypeVariable", false, this);
     rotSmooth    = new arrayObject <bool>(3, "rotSmooth", "TypeVariable", false, this);
     rotZ         = new arrayObject <float>(3, "rotZ", "TypeVariable", false, this);
 }
Exemplo n.º 11
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 public GroundCover_Base()
 {
     billboardUVs  = new arrayObject <RectF>(8, "billboardUVs", "TypeVariable", false, this);
     clumpExponent = new arrayObject <float>(8, "clumpExponent", "TypeVariable", false, this);
     clumpRadius   = new arrayObject <float>(8, "clumpRadius", "TypeVariable", false, this);
     invertLayer   = new arrayObject <bool>(8, "invertLayer", "TypeVariable", false, this);
     layer         = new arrayObject <TypeTerrainMaterialName>(8, "layer", "TypeVariable", false, this);
     maxClumpCount = new arrayObject <int>(8, "maxClumpCount", "TypeVariable", false, this);
     maxElevation  = new arrayObject <float>(8, "maxElevation", "TypeVariable", false, this);
     maxSlope      = new arrayObject <float>(8, "maxSlope", "TypeVariable", false, this);
     minClumpCount = new arrayObject <int>(8, "minClumpCount", "TypeVariable", false, this);
     minElevation  = new arrayObject <float>(8, "minElevation", "TypeVariable", false, this);
     probability   = new arrayObject <float>(8, "probability", "TypeVariable", false, this);
     shapeFilename = new arrayObject <String>(8, "shapeFilename", "TypeVariable", false, this);
     sizeExponent  = new arrayObject <float>(8, "sizeExponent", "TypeVariable", false, this);
     sizeMax       = new arrayObject <float>(8, "sizeMax", "TypeVariable", false, this);
     sizeMin       = new arrayObject <float>(8, "sizeMin", "TypeVariable", false, this);
     windScale     = new arrayObject <float>(8, "windScale", "TypeVariable", false, this);
 }
Exemplo n.º 12
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 public AITurretShapeData_Base()
 {
     stateDirection               = new arrayObject <bool>(31, "stateDirection", "TypeVariable", false, this);
     stateFire                    = new arrayObject <bool>(31, "stateFire", "TypeVariable", false, this);
     stateName                    = new arrayObject <String>(31, "stateName", "TypeVariable", false, this);
     stateScaleAnimation          = new arrayObject <bool>(31, "stateScaleAnimation", "TypeVariable", false, this);
     stateScan                    = new arrayObject <bool>(31, "stateScan", "TypeVariable", false, this);
     stateScript                  = new arrayObject <String>(31, "stateScript", "TypeVariable", false, this);
     stateSequence                = new arrayObject <String>(31, "stateSequence", "TypeVariable", false, this);
     stateTimeoutValue            = new arrayObject <float>(31, "stateTimeoutValue", "TypeVariable", false, this);
     stateTransitionOnActivated   = new arrayObject <String>(31, "stateTransitionOnActivated", "TypeVariable", false, this);
     stateTransitionOnAtRest      = new arrayObject <String>(31, "stateTransitionOnAtRest", "TypeVariable", false, this);
     stateTransitionOnDeactivated = new arrayObject <String>(31, "stateTransitionOnDeactivated", "TypeVariable", false, this);
     stateTransitionOnNoTarget    = new arrayObject <String>(31, "stateTransitionOnNoTarget", "TypeVariable", false, this);
     stateTransitionOnNotAtRest   = new arrayObject <String>(31, "stateTransitionOnNotAtRest", "TypeVariable", false, this);
     stateTransitionOnTarget      = new arrayObject <String>(31, "stateTransitionOnTarget", "TypeVariable", false, this);
     stateTransitionOnTimeout     = new arrayObject <String>(31, "stateTransitionOnTimeout", "TypeVariable", false, this);
     stateWaitForTimeout          = new arrayObject <bool>(31, "stateWaitForTimeout", "TypeVariable", false, this);
 }
Exemplo n.º 13
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 public ParticleData_Base()
 {
     colors        = new arrayObject <ColorF>(4, "colors", "TypeVariable", false, this);
     textureCoords = new arrayObject <Point2F>(4, "textureCoords", "TypeVariable", false, this);
 }
Exemplo n.º 14
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public SFXState_Base (){excludedStates = new arrayObject<TypeSFXStateName>(4,"excludedStates","TypeVariable",false,this);    
includedStates = new arrayObject<TypeSFXStateName>(4,"includedStates","TypeVariable",false,this);    
}
Exemplo n.º 15
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public BasicClouds_Base (){height = new arrayObject<float>(3,"height","TypeVariable",false,this);    
layerEnabled = new arrayObject<bool>(3,"layerEnabled","TypeVariable",false,this);    
texDirection = new arrayObject<Point2F>(3,"texDirection","TypeVariable",false,this);    
texOffset = new arrayObject<Point2F>(3,"texOffset","TypeVariable",false,this);    
texScale = new arrayObject<float>(3,"texScale","TypeVariable",false,this);    
texSpeed = new arrayObject<float>(3,"texSpeed","TypeVariable",false,this);    
texture = new arrayObject<TypeImageFilename>(3,"texture","TypeVariable",false,this);    
}
Exemplo n.º 16
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 public RigidShapeData_Base()
 {
     splashEmitter = new arrayObject <ParticleEmitterData>(2, "splashEmitter", "T3DObject", false, this);
 }
Exemplo n.º 17
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 public SFXTrack_Base()
 {
     parameters = new arrayObject <TypeSFXParameterName>(8, "parameters", "TypeVariable", false, this);
 }
Exemplo n.º 18
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public LightningData_Base (){strikeTextures = new arrayObject<String>(8,"strikeTextures","TypeVariable",false,this);    
thunderSounds = new arrayObject<SFXTrack>(8,"thunderSounds","T3DObject",false,this);    
}
public SFXEnvironment_Base (){reflectionsPan = new arrayObject<float>(3,"reflectionsPan","TypeVariable",false,this);    
reverbPan = new arrayObject<float>(3,"reverbPan","TypeVariable",false,this);    
}
Exemplo n.º 20
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public DebrisData_Base (){emitters = new arrayObject<ParticleEmitterData>(2,"emitters","T3DObject",false,this);    
}
Exemplo n.º 21
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public LightAnimData_Base (){colorA = new arrayObject<float>(3,"colorA","TypeVariable",false,this);    
colorKeys = new arrayObject<String>(3,"colorKeys","TypeVariable",false,this);    
colorPeriod = new arrayObject<float>(3,"colorPeriod","TypeVariable",false,this);    
colorSmooth = new arrayObject<bool>(3,"colorSmooth","TypeVariable",false,this);    
colorZ = new arrayObject<float>(3,"colorZ","TypeVariable",false,this);    
offsetA = new arrayObject<float>(3,"offsetA","TypeVariable",false,this);    
offsetKeys = new arrayObject<String>(3,"offsetKeys","TypeVariable",false,this);    
offsetPeriod = new arrayObject<float>(3,"offsetPeriod","TypeVariable",false,this);    
offsetSmooth = new arrayObject<bool>(3,"offsetSmooth","TypeVariable",false,this);    
offsetZ = new arrayObject<float>(3,"offsetZ","TypeVariable",false,this);    
rotA = new arrayObject<float>(3,"rotA","TypeVariable",false,this);    
rotKeys = new arrayObject<String>(3,"rotKeys","TypeVariable",false,this);    
rotPeriod = new arrayObject<float>(3,"rotPeriod","TypeVariable",false,this);    
rotSmooth = new arrayObject<bool>(3,"rotSmooth","TypeVariable",false,this);    
rotZ = new arrayObject<float>(3,"rotZ","TypeVariable",false,this);    
}
Exemplo n.º 22
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public WaterObject_Base (){foamDir = new arrayObject<Point2F>(2,"foamDir","TypeVariable",false,this);    
foamOpacity = new arrayObject<float>(2,"foamOpacity","TypeVariable",false,this);    
foamSpeed = new arrayObject<float>(2,"foamSpeed","TypeVariable",false,this);    
foamTexScale = new arrayObject<Point2F>(2,"foamTexScale","TypeVariable",false,this);    
rippleDir = new arrayObject<Point2F>(3,"rippleDir","TypeVariable",false,this);    
rippleMagnitude = new arrayObject<float>(3,"rippleMagnitude","TypeVariable",false,this);    
rippleSpeed = new arrayObject<float>(3,"rippleSpeed","TypeVariable",false,this);    
rippleTexScale = new arrayObject<Point2F>(3,"rippleTexScale","TypeVariable",false,this);    
waveDir = new arrayObject<Point2F>(3,"waveDir","TypeVariable",false,this);    
waveMagnitude = new arrayObject<float>(3,"waveMagnitude","TypeVariable",false,this);    
waveSpeed = new arrayObject<float>(3,"waveSpeed","TypeVariable",false,this);    
}
Exemplo n.º 23
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public PostEffect_Base (){texture = new arrayObject<TypeImageFilename>(6,"texture","TypeVariable",false,this);    
}
Exemplo n.º 24
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public SFXPlayList_Base (){delayTimeIn = new arrayObject<float>(16,"delayTimeIn","TypeVariable",false,this);    
delayTimeInVariance = new arrayObject<Point2F>(16,"delayTimeInVariance","TypeVariable",false,this);    
delayTimeOut = new arrayObject<float>(16,"delayTimeOut","TypeVariable",false,this);    
delayTimeOutVariance = new arrayObject<Point2F>(16,"delayTimeOutVariance","TypeVariable",false,this);    
fadeTimeIn = new arrayObject<float>(16,"fadeTimeIn","TypeVariable",false,this);    
fadeTimeInVariance = new arrayObject<Point2F>(16,"fadeTimeInVariance","TypeVariable",false,this);    
fadeTimeOut = new arrayObject<float>(16,"fadeTimeOut","TypeVariable",false,this);    
fadeTimeOutVariance = new arrayObject<Point2F>(16,"fadeTimeOutVariance","TypeVariable",false,this);    
maxDistance = new arrayObject<float>(16,"maxDistance","TypeVariable",false,this);    
maxDistanceVariance = new arrayObject<Point2F>(16,"maxDistanceVariance","TypeVariable",false,this);    
pitchScale = new arrayObject<float>(16,"pitchScale","TypeVariable",false,this);    
pitchScaleVariance = new arrayObject<Point2F>(16,"pitchScaleVariance","TypeVariable",false,this);    
referenceDistance = new arrayObject<float>(16,"referenceDistance","TypeVariable",false,this);    
referenceDistanceVariance = new arrayObject<Point2F>(16,"referenceDistanceVariance","TypeVariable",false,this);    
repeatCount = new arrayObject<int>(16,"repeatCount","TypeVariable",false,this);    
replay = new arrayObject<TypeSFXPlayListReplayMode>(16,"replay","TypeEnumeration",false,this);    
state = new arrayObject<TypeSFXStateName>(16,"state","TypeVariable",false,this);    
stateMode = new arrayObject<TypeSFXPlayListStateMode>(16,"stateMode","TypeEnumeration",false,this);    
track = new arrayObject<TypeSFXTrackName>(16,"track","TypeVariable",false,this);    
transitionIn = new arrayObject<TypeSFXPlayListTransitionMode>(16,"transitionIn","TypeEnumeration",false,this);    
transitionOut = new arrayObject<TypeSFXPlayListTransitionMode>(16,"transitionOut","TypeEnumeration",false,this);    
volumeScale = new arrayObject<float>(16,"volumeScale","TypeVariable",false,this);    
volumeScaleVariance = new arrayObject<Point2F>(16,"volumeScaleVariance","TypeVariable",false,this);    
}
public GuiControlProfile_Base (){fontColors = new arrayObject<ColorI>(10,"fontColors","TypeVariable",false,this);    
}
public GFXStateBlockData_Base (){samplerStates = new arrayObject<GFXSamplerStateData>(16,"samplerStates","T3DObject",false,this);    
}
Exemplo n.º 27
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public ParticleData_Base (){colors = new arrayObject<ColorF>(4,"colors","TypeVariable",false,this);    
textureCoords = new arrayObject<Point2F>(4,"textureCoords","TypeVariable",false,this);    
}
Exemplo n.º 28
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public SFXTrack_Base (){parameters = new arrayObject<TypeSFXParameterName>(8,"parameters","TypeVariable",false,this);    
}
Exemplo n.º 29
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 public CloudLayer_Base()
 {
     texDirection = new arrayObject <Point2F>(3, "texDirection", "TypeVariable", false, this);
     texScale     = new arrayObject <float>(3, "texScale", "TypeVariable", false, this);
     texSpeed     = new arrayObject <float>(3, "texSpeed", "TypeVariable", false, this);
 }
 public GFXStateBlockData_Base()
 {
     samplerStates = new arrayObject <GFXSamplerStateData>(16, "samplerStates", "T3DObject", false, this);
 }
public LightFlareData_Base (){elementDist = new arrayObject<float>(20,"elementDist","TypeVariable",false,this);    
elementRect = new arrayObject<RectF>(20,"elementRect","TypeVariable",false,this);    
elementRotate = new arrayObject<bool>(20,"elementRotate","TypeVariable",false,this);    
elementScale = new arrayObject<float>(20,"elementScale","TypeVariable",false,this);    
elementTint = new arrayObject<ColorF>(20,"elementTint","TypeVariable",false,this);    
elementUseLightColor = new arrayObject<bool>(20,"elementUseLightColor","TypeVariable",false,this);    
}
Exemplo n.º 32
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 public SFXAmbience_Base()
 {
     states = new arrayObject <TypeSFXStateName>(4, "states", "TypeVariable", false, this);
 }
public AITurretShapeData_Base (){stateDirection = new arrayObject<bool>(31,"stateDirection","TypeVariable",false,this);    
stateFire = new arrayObject<bool>(31,"stateFire","TypeVariable",false,this);    
stateName = new arrayObject<String>(31,"stateName","TypeVariable",false,this);    
stateScaleAnimation = new arrayObject<bool>(31,"stateScaleAnimation","TypeVariable",false,this);    
stateScan = new arrayObject<bool>(31,"stateScan","TypeVariable",false,this);    
stateScript = new arrayObject<String>(31,"stateScript","TypeVariable",false,this);    
stateSequence = new arrayObject<String>(31,"stateSequence","TypeVariable",false,this);    
stateTimeoutValue = new arrayObject<float>(31,"stateTimeoutValue","TypeVariable",false,this);    
stateTransitionOnActivated = new arrayObject<String>(31,"stateTransitionOnActivated","TypeVariable",false,this);    
stateTransitionOnAtRest = new arrayObject<String>(31,"stateTransitionOnAtRest","TypeVariable",false,this);    
stateTransitionOnDeactivated = new arrayObject<String>(31,"stateTransitionOnDeactivated","TypeVariable",false,this);    
stateTransitionOnNoTarget = new arrayObject<String>(31,"stateTransitionOnNoTarget","TypeVariable",false,this);    
stateTransitionOnNotAtRest = new arrayObject<String>(31,"stateTransitionOnNotAtRest","TypeVariable",false,this);    
stateTransitionOnTarget = new arrayObject<String>(31,"stateTransitionOnTarget","TypeVariable",false,this);    
stateTransitionOnTimeout = new arrayObject<String>(31,"stateTransitionOnTimeout","TypeVariable",false,this);    
stateWaitForTimeout = new arrayObject<bool>(31,"stateWaitForTimeout","TypeVariable",false,this);    
}
Exemplo n.º 34
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 public DecalData_Base()
 {
     textureCoords = new arrayObject <RectF>(16, "textureCoords", "TypeVariable", false, this);
 }
Exemplo n.º 35
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 public LightningData_Base()
 {
     strikeTextures = new arrayObject <String>(8, "strikeTextures", "TypeVariable", false, this);
     thunderSounds  = new arrayObject <SFXTrack>(8, "thunderSounds", "T3DObject", false, this);
 }
Exemplo n.º 36
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public DecalData_Base (){textureCoords = new arrayObject<RectF>(16,"textureCoords","TypeVariable",false,this);    
}
Exemplo n.º 37
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 public DebrisData_Base()
 {
     emitters = new arrayObject <ParticleEmitterData>(2, "emitters", "T3DObject", false, this);
 }
Exemplo n.º 38
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public ExplosionData_Base (){emitter = new arrayObject<ParticleEmitterData>(4,"emitter","T3DObject",false,this);    
sizes = new arrayObject<Point3F>(4,"sizes","TypeVariable",false,this);    
subExplosion = new arrayObject<ExplosionData>(5,"subExplosion","T3DObject",false,this);    
times = new arrayObject<float>(4,"times","TypeVariable",false,this);    
}
Exemplo n.º 39
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 public GuiControlProfile_Base()
 {
     fontColors = new arrayObject <ColorI>(10, "fontColors", "TypeVariable", false, this);
 }
public RigidShapeData_Base (){splashEmitter = new arrayObject<ParticleEmitterData>(2,"splashEmitter","T3DObject",false,this);    
}
Exemplo n.º 41
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public VehicleData_Base (){damageEmitter = new arrayObject<ParticleEmitterData>(2+1,"damageEmitter","T3DObject",false,this);    
damageEmitterOffset = new arrayObject<Point3F>(2,"damageEmitterOffset","TypeVariable",false,this);    
damageLevelTolerance = new arrayObject<float>(2,"damageLevelTolerance","TypeVariable",false,this);    
splashEmitter = new arrayObject<ParticleEmitterData>(2,"splashEmitter","T3DObject",false,this);    
}
Exemplo n.º 42
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 public PostEffect_Base()
 {
     texture = new arrayObject <TypeImageFilename>(6, "texture", "TypeVariable", false, this);
 }
Exemplo n.º 43
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public Material_Base (){accuCoverage = new arrayObject<float>(4,"accuCoverage","TypeVariable",false,this);    
accuDirection = new arrayObject<float>(4,"accuDirection","TypeVariable",false,this);    
accuMap = new arrayObject<TypeImageFilename>(4,"accuMap","TypeVariable",false,this);    
accuScale = new arrayObject<float>(4,"accuScale","TypeVariable",false,this);    
accuSpecular = new arrayObject<float>(4,"accuSpecular","TypeVariable",false,this);    
accuStrength = new arrayObject<float>(4,"accuStrength","TypeVariable",false,this);    
animFlags = new arrayObject<TypeMaterialAnimType>(4,"animFlags","TypeEnumeration",false,this);    
bumpAtlas = new arrayObject<bool>(4,"bumpAtlas","TypeVariable",false,this);    
cellIndex = new arrayObject<Point2I>(4,"cellIndex","TypeVariable",false,this);    
cellLayout = new arrayObject<Point2I>(4,"cellLayout","TypeVariable",false,this);    
cellSize = new arrayObject<int>(4,"cellSize","TypeVariable",false,this);    
detailMap = new arrayObject<TypeImageFilename>(4,"detailMap","TypeVariable",false,this);    
detailNormalMap = new arrayObject<TypeImageFilename>(4,"detailNormalMap","TypeVariable",false,this);    
detailNormalMapStrength = new arrayObject<float>(4,"detailNormalMapStrength","TypeVariable",false,this);    
detailScale = new arrayObject<Point2F>(4,"detailScale","TypeVariable",false,this);    
diffuseColor = new arrayObject<ColorF>(4,"diffuseColor","TypeVariable",false,this);    
diffuseMap = new arrayObject<TypeImageFilename>(4,"diffuseMap","TypeVariable",false,this);    
effectColor = new arrayObject<ColorF>(2,"effectColor","TypeVariable",false,this);    
emissive = new arrayObject<bool>(4,"emissive","TypeVariable",false,this);    
envMap = new arrayObject<TypeImageFilename>(4,"envMap","TypeVariable",false,this);    
glow = new arrayObject<bool>(4,"glow","TypeVariable",false,this);    
lightMap = new arrayObject<TypeImageFilename>(4,"lightMap","TypeVariable",false,this);    
minnaertConstant = new arrayObject<float>(4,"minnaertConstant","TypeVariable",false,this);    
normalMap = new arrayObject<TypeImageFilename>(4,"normalMap","TypeVariable",false,this);    
overlayMap = new arrayObject<TypeImageFilename>(4,"overlayMap","TypeVariable",false,this);    
parallaxScale = new arrayObject<float>(4,"parallaxScale","TypeVariable",false,this);    
pixelSpecular = new arrayObject<bool>(4,"pixelSpecular","TypeVariable",false,this);    
rotPivotOffset = new arrayObject<Point2F>(4,"rotPivotOffset","TypeVariable",false,this);    
rotSpeed = new arrayObject<float>(4,"rotSpeed","TypeVariable",false,this);    
scrollDir = new arrayObject<Point2F>(4,"scrollDir","TypeVariable",false,this);    
scrollSpeed = new arrayObject<float>(4,"scrollSpeed","TypeVariable",false,this);    
sequenceFramePerSec = new arrayObject<float>(4,"sequenceFramePerSec","TypeVariable",false,this);    
sequenceSegmentSize = new arrayObject<float>(4,"sequenceSegmentSize","TypeVariable",false,this);    
specular = new arrayObject<ColorF>(4,"specular","TypeVariable",false,this);    
specularMap = new arrayObject<TypeImageFilename>(4,"specularMap","TypeVariable",false,this);    
specularPower = new arrayObject<float>(4,"specularPower","TypeVariable",false,this);    
specularStrength = new arrayObject<float>(4,"specularStrength","TypeVariable",false,this);    
subSurface = new arrayObject<bool>(4,"subSurface","TypeVariable",false,this);    
subSurfaceColor = new arrayObject<ColorF>(4,"subSurfaceColor","TypeVariable",false,this);    
subSurfaceRolloff = new arrayObject<float>(4,"subSurfaceRolloff","TypeVariable",false,this);    
toneMap = new arrayObject<TypeImageFilename>(4,"toneMap","TypeVariable",false,this);    
useAnisotropic = new arrayObject<bool>(4,"useAnisotropic","TypeVariable",false,this);    
vertColor = new arrayObject<bool>(4,"vertColor","TypeVariable",false,this);    
vertLit = new arrayObject<bool>(4,"vertLit","TypeVariable",false,this);    
waveAmp = new arrayObject<float>(4,"waveAmp","TypeVariable",false,this);    
waveFreq = new arrayObject<float>(4,"waveFreq","TypeVariable",false,this);    
waveType = new arrayObject<TypeMaterialWaveType>(4,"waveType","TypeEnumeration",false,this);    
}
Exemplo n.º 44
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public SFXAmbience_Base (){states = new arrayObject<TypeSFXStateName>(4,"states","TypeVariable",false,this);    
}
Exemplo n.º 45
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public CloudLayer_Base (){texDirection = new arrayObject<Point2F>(3,"texDirection","TypeVariable",false,this);    
texScale = new arrayObject<float>(3,"texScale","TypeVariable",false,this);    
texSpeed = new arrayObject<float>(3,"texSpeed","TypeVariable",false,this);    
}
Exemplo n.º 46
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public GroundCover_Base (){billboardUVs = new arrayObject<RectF>(8,"billboardUVs","TypeVariable",false,this);    
clumpExponent = new arrayObject<float>(8,"clumpExponent","TypeVariable",false,this);    
clumpRadius = new arrayObject<float>(8,"clumpRadius","TypeVariable",false,this);    
invertLayer = new arrayObject<bool>(8,"invertLayer","TypeVariable",false,this);    
layer = new arrayObject<TypeTerrainMaterialName>(8,"layer","TypeVariable",false,this);    
maxClumpCount = new arrayObject<int>(8,"maxClumpCount","TypeVariable",false,this);    
maxElevation = new arrayObject<float>(8,"maxElevation","TypeVariable",false,this);    
maxSlope = new arrayObject<float>(8,"maxSlope","TypeVariable",false,this);    
minClumpCount = new arrayObject<int>(8,"minClumpCount","TypeVariable",false,this);    
minElevation = new arrayObject<float>(8,"minElevation","TypeVariable",false,this);    
probability = new arrayObject<float>(8,"probability","TypeVariable",false,this);    
shapeFilename = new arrayObject<String>(8,"shapeFilename","TypeVariable",false,this);    
sizeExponent = new arrayObject<float>(8,"sizeExponent","TypeVariable",false,this);    
sizeMax = new arrayObject<float>(8,"sizeMax","TypeVariable",false,this);    
sizeMin = new arrayObject<float>(8,"sizeMin","TypeVariable",false,this);    
windScale = new arrayObject<float>(8,"windScale","TypeVariable",false,this);    
}
Exemplo n.º 47
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 public SFXEnvironment_Base()
 {
     reflectionsPan = new arrayObject <float>(3, "reflectionsPan", "TypeVariable", false, this);
     reverbPan      = new arrayObject <float>(3, "reverbPan", "TypeVariable", false, this);
 }
Exemplo n.º 48
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public SplashData_Base (){colors = new arrayObject<ColorF>(4,"colors","TypeVariable",false,this);    
emitter = new arrayObject<ParticleEmitterData>(3,"emitter","T3DObject",false,this);    
texture = new arrayObject<String>(2,"texture","TypeVariable",false,this);    
times = new arrayObject<float>(4,"times","TypeVariable",false,this);    
}
Exemplo n.º 49
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 public SFXState_Base()
 {
     excludedStates = new arrayObject <TypeSFXStateName>(4, "excludedStates", "TypeVariable", false, this);
     includedStates = new arrayObject <TypeSFXStateName>(4, "includedStates", "TypeVariable", false, this);
 }
Exemplo n.º 50
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public GuiGraphCtrl_Base (){plotColor = new arrayObject<ColorF>(6,"plotColor","TypeVariable",false,this);    
plotInterval = new arrayObject<int>(6,"plotInterval","TypeVariable",false,this);    
plotType = new arrayObject<int>(6,"plotType","TypeVariable",false,this);    
plotVariable = new arrayObject<String>(6,"plotVariable","TypeVariable",false,this);    
}