public static void setAnimSpeed(animSpeed speed) { if(speed.Equals(animSpeed.SLOW)) { animationSpeed = speed; PlayerPrefs.SetString("animationSpeed","slow"); } if(speed.Equals(animSpeed.NORMAL)) { animationSpeed = speed; PlayerPrefs.SetString("animationSpeed","normal"); } if(speed.Equals(animSpeed.FAST)) { animationSpeed = speed; PlayerPrefs.SetString("animationSpeed","fast"); } PlayerPrefs.Save(); }
public static void setAnimSpeed(animSpeed speed) { if (speed.Equals(animSpeed.SLOW)) { animationSpeed = speed; PlayerPrefs.SetString("animationSpeed", "slow"); } if (speed.Equals(animSpeed.NORMAL)) { animationSpeed = speed; PlayerPrefs.SetString("animationSpeed", "normal"); } if (speed.Equals(animSpeed.FAST)) { animationSpeed = speed; PlayerPrefs.SetString("animationSpeed", "fast"); } PlayerPrefs.Save(); }
// Use this for initialization void Start() { instance = this; if (PlayerPrefs.HasKey("tokenNumber")) { tokenNumber = PlayerPrefs.GetInt("tokenNumber"); } if (PlayerPrefs.HasKey("shouldAnimAvatar")) { if (PlayerPrefs.GetInt("shouldAnimAvatar").Equals(0)) { shouldAnimAvatar = false; } if (PlayerPrefs.GetInt("shouldAnimAvatar").Equals(1)) { shouldAnimAvatar = true; } } if (PlayerPrefs.HasKey("animationSpeed")) { if (PlayerPrefs.GetString("animationSpeed").Equals("slow")) { animationSpeed = animSpeed.SLOW; } if (PlayerPrefs.GetString("animationSpeed").Equals("normal")) { animationSpeed = animSpeed.NORMAL; } if (PlayerPrefs.GetString("animationSpeed").Equals("fast")) { animationSpeed = animSpeed.FAST; } } if (PlayerPrefs.HasKey("showIACards")) { if (PlayerPrefs.GetInt("showIACards").Equals(0)) { showIACards = false; } if (PlayerPrefs.GetInt("showIACards").Equals(1)) { showIACards = true; } } FutileParams fparams = new FutileParams(true, true, false, false); fparams.AddResolutionLevel(960.0f, 1.0f, 1.0f, ""); //iPhone retina fparams.shouldLerpToNearestResolutionLevel = true; fparams.origin = new Vector2(0f, 0f); Futile.instance.Init(fparams); _stage = Futile.stage; setTokenNumber(1); GoToPage(PageType.GamePage); }
// Use this for initialization void Start() { instance = this; if(PlayerPrefs.HasKey("tokenNumber")) { tokenNumber = PlayerPrefs.GetInt("tokenNumber"); } if(PlayerPrefs.HasKey("shouldAnimAvatar")) { if(PlayerPrefs.GetInt("shouldAnimAvatar").Equals(0)) { shouldAnimAvatar = false; } if(PlayerPrefs.GetInt("shouldAnimAvatar").Equals(1)) { shouldAnimAvatar = true; } } if(PlayerPrefs.HasKey("animationSpeed")) { if(PlayerPrefs.GetString("animationSpeed").Equals("slow")) { animationSpeed = animSpeed.SLOW; } if(PlayerPrefs.GetString("animationSpeed").Equals("normal")) { animationSpeed = animSpeed.NORMAL; } if(PlayerPrefs.GetString("animationSpeed").Equals("fast")) { animationSpeed = animSpeed.FAST; } } if(PlayerPrefs.HasKey("showIACards")) { if(PlayerPrefs.GetInt("showIACards").Equals(0)) { showIACards = false; } if(PlayerPrefs.GetInt("showIACards").Equals(1)) { showIACards = true; } } FutileParams fparams = new FutileParams(true,true,false,false); fparams.AddResolutionLevel(960.0f, 1.0f, 1.0f, ""); //iPhone retina fparams.shouldLerpToNearestResolutionLevel = true; fparams.origin = new Vector2(0f,0f); Futile.instance.Init (fparams); _stage = Futile.stage; setTokenNumber(1); GoToPage(PageType.GamePage); }