Beispiel #1
0
 public static void setAnimSpeed(animSpeed speed)
 {
     if(speed.Equals(animSpeed.SLOW))
     {
         animationSpeed = speed;
         PlayerPrefs.SetString("animationSpeed","slow");
     }
     if(speed.Equals(animSpeed.NORMAL))
     {
         animationSpeed = speed;
         PlayerPrefs.SetString("animationSpeed","normal");
     }
     if(speed.Equals(animSpeed.FAST))
     {
         animationSpeed = speed;
         PlayerPrefs.SetString("animationSpeed","fast");
     }
     PlayerPrefs.Save();
 }
Beispiel #2
0
 public static void setAnimSpeed(animSpeed speed)
 {
     if (speed.Equals(animSpeed.SLOW))
     {
         animationSpeed = speed;
         PlayerPrefs.SetString("animationSpeed", "slow");
     }
     if (speed.Equals(animSpeed.NORMAL))
     {
         animationSpeed = speed;
         PlayerPrefs.SetString("animationSpeed", "normal");
     }
     if (speed.Equals(animSpeed.FAST))
     {
         animationSpeed = speed;
         PlayerPrefs.SetString("animationSpeed", "fast");
     }
     PlayerPrefs.Save();
 }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        instance = this;

        if (PlayerPrefs.HasKey("tokenNumber"))
        {
            tokenNumber = PlayerPrefs.GetInt("tokenNumber");
        }

        if (PlayerPrefs.HasKey("shouldAnimAvatar"))
        {
            if (PlayerPrefs.GetInt("shouldAnimAvatar").Equals(0))
            {
                shouldAnimAvatar = false;
            }
            if (PlayerPrefs.GetInt("shouldAnimAvatar").Equals(1))
            {
                shouldAnimAvatar = true;
            }
        }

        if (PlayerPrefs.HasKey("animationSpeed"))
        {
            if (PlayerPrefs.GetString("animationSpeed").Equals("slow"))
            {
                animationSpeed = animSpeed.SLOW;
            }
            if (PlayerPrefs.GetString("animationSpeed").Equals("normal"))
            {
                animationSpeed = animSpeed.NORMAL;
            }
            if (PlayerPrefs.GetString("animationSpeed").Equals("fast"))
            {
                animationSpeed = animSpeed.FAST;
            }
        }

        if (PlayerPrefs.HasKey("showIACards"))
        {
            if (PlayerPrefs.GetInt("showIACards").Equals(0))
            {
                showIACards = false;
            }
            if (PlayerPrefs.GetInt("showIACards").Equals(1))
            {
                showIACards = true;
            }
        }

        FutileParams fparams = new FutileParams(true, true, false, false);

        fparams.AddResolutionLevel(960.0f, 1.0f, 1.0f, "");                  //iPhone retina
        fparams.shouldLerpToNearestResolutionLevel = true;

        fparams.origin = new Vector2(0f, 0f);

        Futile.instance.Init(fparams);


        _stage = Futile.stage;
        setTokenNumber(1);
        GoToPage(PageType.GamePage);
    }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        instance = this;

        if(PlayerPrefs.HasKey("tokenNumber"))
        {
            tokenNumber = PlayerPrefs.GetInt("tokenNumber");
        }

        if(PlayerPrefs.HasKey("shouldAnimAvatar"))
        {
            if(PlayerPrefs.GetInt("shouldAnimAvatar").Equals(0))
            {
                shouldAnimAvatar = false;
            }
            if(PlayerPrefs.GetInt("shouldAnimAvatar").Equals(1))
            {
                shouldAnimAvatar = true;
            }
        }

        if(PlayerPrefs.HasKey("animationSpeed"))
        {
            if(PlayerPrefs.GetString("animationSpeed").Equals("slow"))
            {
                animationSpeed = animSpeed.SLOW;
            }
            if(PlayerPrefs.GetString("animationSpeed").Equals("normal"))
            {
                animationSpeed = animSpeed.NORMAL;
            }
            if(PlayerPrefs.GetString("animationSpeed").Equals("fast"))
            {
                animationSpeed = animSpeed.FAST;
            }
        }

        if(PlayerPrefs.HasKey("showIACards"))
        {
            if(PlayerPrefs.GetInt("showIACards").Equals(0))
            {
                showIACards = false;
            }
            if(PlayerPrefs.GetInt("showIACards").Equals(1))
            {
                showIACards = true;
            }
        }

        FutileParams fparams = new FutileParams(true,true,false,false);

        fparams.AddResolutionLevel(960.0f,	1.0f,	1.0f,	""); //iPhone retina
        fparams.shouldLerpToNearestResolutionLevel = true;

        fparams.origin = new Vector2(0f,0f);

        Futile.instance.Init (fparams);

        _stage = Futile.stage;
        setTokenNumber(1);
        GoToPage(PageType.GamePage);
    }