Пример #1
0
 public agx.Vec3 Get_Rotation()
 {
     //UnityEngine.Debug.Log(agx_Object.getLocalRotation().asVec3().x+","+agx_Object.getLocalRotation().asVec3().y+","+agx_Object.getLocalRotation().asVec3().z);
     return(agx_Object.getLocalRotation().asVec3());
 }
Пример #2
0
 /*public Vector3 Get_Rotation()
  * {
  *  return Operations.FromAgxQuat(agx_Object.getLocalRotation()).ToEulerRad();
  * }*/
 public Quaternion Get_QuatRotation()
 {
     return(Operations.FromAgxQuat(agx_Object.getLocalRotation()));
 }