public agx.Vec3 Get_Rotation() { //UnityEngine.Debug.Log(agx_Object.getLocalRotation().asVec3().x+","+agx_Object.getLocalRotation().asVec3().y+","+agx_Object.getLocalRotation().asVec3().z); return(agx_Object.getLocalRotation().asVec3()); }
/*public Vector3 Get_Rotation() * { * return Operations.FromAgxQuat(agx_Object.getLocalRotation()).ToEulerRad(); * }*/ public Quaternion Get_QuatRotation() { return(Operations.FromAgxQuat(agx_Object.getLocalRotation())); }