public void toggleLevelUp() { if (player != null) { if (canvas.enabled) { canvas.enabled = false; setAbilityActive(a1); setAbilityActive(a2); setAbilityActive(a3); setAbilityActive(a4); setAbilityActive(potion); setAbilityActive(passive); } else { canvas.enabled = true; if (player.got_ability_point()) { ability1_tree(); ability2_tree(); ability3_tree(); ability4_tree(); potion.MakeActive(); passive.MakeActive(); } } } }
private void setAbilityActive(abilitybutton a) { if (a.getAbilityLevel() <= 0) { a.MakeInActive(); } else { a.MakeActive(); } }
private void ability3_tree() { if (a3.getAbilityLevel() <= 2) { a3.MakeActive(); } else if (a3.getAbilityLevel() <= 4 && player.level >= 6) { a3.MakeActive(); } else if (a3.getAbilityLevel() <= 5 && player.level >= 10) { a3.MakeActive(); } else { a3.MakeInActive(); } }