// Use this for initialization void Start() { canvas = GetComponent <Canvas>(); disable(); foreach (abilitybutton ab in FindObjectsOfType <abilitybutton>()) { switch (ab.b) { case Buttons.ability1: a1 = ab; break; case Buttons.ability2: a2 = ab; break; case Buttons.ability3: a3 = ab; break; case Buttons.ability4: a4 = ab; break; case Buttons.passive: passive = ab; break; case Buttons.potion: potion = ab; break; } } }
private void setAbilityActive(abilitybutton a) { if (a.getAbilityLevel() <= 0) { a.MakeInActive(); } else { a.MakeActive(); } }