void Update() { UpdateCamera(); if (!gameControllerScript.isPaused) { /// PC Movement /// if (Time.timeScale > 0 && Health >= 25) { if (PlayerNumber == playerNumber.PlayerOne && useKeyboardControls == true && Health >= 25) { float moveHorizontal; float moveVertical; // Keyboard input if (Input.GetAxis ("Horizontal") != 0 || Input.GetAxis ("Vertical") != 0) { moveHorizontal = Input.GetAxis ("Horizontal"); moveVertical = Input.GetAxis ("Vertical"); } else { // Mouse input moveHorizontal = Input.GetAxis ("Mouse X"); moveVertical = Input.GetAxis ("Mouse Y"); } Vector3 movement = new Vector3 (moveHorizontal, moveVertical, 0.0f); rb.velocity = movement * speed; } } if (SpecialAbilityImage.fillAmount >= 1 && Input.GetMouseButtonDown (1)) { // When the player presses altfire while bar is greater than 0 if (SpecialAbility == ability.Emp) { AbilityActive = abilityActive.yes; PlayerCollider.enabled = false; SpecialAbilityActivateAudio.Play (); } } if (SpecialAbilityImage.fillAmount <= 0) { DeactivateSpecialAbilities (); SpecialAbilityImage.fillAmount += 0.1f * Time.deltaTime; if (SpecialAbility == ability.Emp) { AbilityActive = abilityActive.no; Shield.GetComponent<Animator> ().Play ("ShieldExit"); PlayerCollider.enabled = true; } } if (PlayerNumber == playerNumber.PlayerOne && useKeyboardControls == false && Health >= 25) { float moveHorizontalA = Input.GetAxis ("Horizontal P1"); float moveVerticalA = Input.GetAxis ("Vertical P1"); Vector3 movementA = new Vector3 (moveHorizontalA, moveVerticalA, 0.0f); rb.velocity = movementA * speed; } if (PlayerNumber == playerNumber.PlayerTwo) { float moveHorizontalB = Input.GetAxis ("Horizontal P2"); float moveVerticalB = Input.GetAxis ("Vertical P2"); Vector3 movementB = new Vector3 (moveHorizontalB, moveVerticalB, 0.0f); rb.velocity = movementB * speed; } rb.position = new Vector3 (rb.position.x, rb.position.y, 0); // Player boundaries GetComponent<Transform> ().position = new Vector3 ( Mathf.Clamp (GetComponent<Transform> ().position.x, xBoundLower, xBoundUpper), Mathf.Clamp (GetComponent<Transform> ().position.y, yBoundLower, yBoundUpper), zBound ); /// Shooting functionality /// // PC Controller Input. if ((Input.GetKey ("space") && Time.unscaledTime > nextFire && gameControllerScript.CurrentScore > -1 && Health > minHealth) || (Input.GetKey (KeyCode.LeftControl) && Time.unscaledTime > nextFire && gameControllerScript.CurrentScore > -1 && Health > minHealth)) { nextFire = Time.unscaledTime + fireRate * (1/Time.timeScale); Instantiate(shot, shotSpawn.position, shotSpawn.rotation); } if ((Input.GetKeyUp ("space") && gameControllerScript.CurrentScore > -1 && Health > minHealth) || (Input.GetKeyUp (KeyCode.LeftControl) && gameControllerScript.CurrentScore > -1 && Health > minHealth)) { } // Controller Input. if (PlayerNumber == playerNumber.PlayerOne && Health >= 25) { if (Time.timeScale > 0) { if (((Input.GetAxisRaw ("Fire P1") > 0.1f || Input.GetMouseButton (0)) && Time.unscaledTime > nextFire && gameControllerScript.CurrentScore > -1 && Health > minHealth)) { nextFire = Time.unscaledTime + fireRate * (1 / Time.timeScale); Instantiate (shot, shotSpawn.position, shotSpawn.rotation); } if (((Input.GetAxisRaw ("Alt Fire P1") > 0.3f || Input.GetMouseButton (1)) && gameControllerScript.CurrentScore > -1 && Health > minHealth && isClone == false) || (Input.GetKeyDown ("joystick 1 button 2") && gameControllerScript.CurrentScore > 0 && Health > minHealth && isClone == false)) { // When the player presses altfire while bar is greater than 0 if (SpecialAbilityImage.fillAmount > 0.25f) { if (SpecialAbility == ability.Emp) { Shield.SetActive (true); Shield.GetComponent<Animator> ().Play ("ShieldEntry"); AbilityActive = abilityActive.yes; PlayerCollider.enabled = false; SpecialAbilityActivateAudio.Play (); } } } if (Input.GetAxisRaw ("Alt Fire P1") <= 0.3f) { } if (((Input.GetAxisRaw ("Alt Fire P1") <= 0 || Input.GetMouseButtonUp (1)) && gameControllerScript.CurrentScore > 0 && Health > minHealth && isClone == false) || (Input.GetKeyDown ("joystick 1 button 2") && gameControllerScript.CurrentScore > 0 && Health > minHealth && isClone == false)) { } } } CheckPowerupTime (); if (AbilityActive == abilityActive.no && SpecialAbilityImage.fillAmount > 0 && SpecialAbilityImage.fillAmount < 1) { SpecialAbilityImage.fillAmount += 0.1f * Time.unscaledDeltaTime; } if (AbilityActive == abilityActive.yes && SpecialAbilityImage.fillAmount <= 1) { SpecialAbilityImage.fillAmount -= 0.2f * Time.unscaledDeltaTime; PlayerCollider.enabled = false; } if (AbilityActive == abilityActive.yes && SpecialAbilityImage.fillAmount <= 0) { AbilityActive = abilityActive.no; Shield.GetComponent<Animator> ().Play ("ShieldExit"); SpecialAbilityDeactivateAudio.Play (); PlayerCollider.enabled = true; } ComboN = Mathf.RoundToInt (ComboTime); if (ComboTime > 11) { ComboTime = 11; } if (ComboTime < 0) { ComboTime = 0; } if (ComboN > 10) { ComboN = 10; } if (collisionCooldown > 0) { collisionCooldown -= Time.unscaledDeltaTime; PlayerCollider.enabled = false; } if (collisionCooldown <= 0 && AbilityActive == abilityActive.no) { collisionCooldown = 0; PlayerCollider.enabled = true; } if (isClone == false && Health >= 25) { } if (Health < 25) { //Camera.main.transform.position = new Vector3 (PlayerMesh.transform.position.x, PlayerMesh.transform.position.y, -100); } CheckIfClone (); } }
void Update() { UpdateCamera(); if (!gameControllerScript.isPaused) { /// PC Movement /// if (Time.timeScale > 0 && Health >= 25) { if (PlayerNumber == playerNumber.PlayerOne && useKeyboardControls == true && Health >= 25) { float moveHorizontal; float moveVertical; // Keyboard input if (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0) { moveHorizontal = Input.GetAxis("Horizontal"); moveVertical = Input.GetAxis("Vertical"); } else { // Mouse input moveHorizontal = Input.GetAxis("Mouse X"); moveVertical = Input.GetAxis("Mouse Y"); } Vector3 movement = new Vector3(moveHorizontal, moveVertical, 0.0f); rb.velocity = movement * speed; } } if (SpecialAbilityImage.fillAmount >= 1 && Input.GetMouseButtonDown(1)) { // When the player presses altfire while bar is greater than 0 if (SpecialAbility == ability.Emp) { AbilityActive = abilityActive.yes; PlayerCollider.enabled = false; SpecialAbilityActivateAudio.Play(); } } if (SpecialAbilityImage.fillAmount <= 0) { DeactivateSpecialAbilities(); SpecialAbilityImage.fillAmount += 0.1f * Time.deltaTime; if (SpecialAbility == ability.Emp) { AbilityActive = abilityActive.no; Shield.GetComponent <Animator> ().Play("ShieldExit"); PlayerCollider.enabled = true; } } if (PlayerNumber == playerNumber.PlayerOne && useKeyboardControls == false && Health >= 25) { float moveHorizontalA = Input.GetAxis("Horizontal P1"); float moveVerticalA = Input.GetAxis("Vertical P1"); Vector3 movementA = new Vector3(moveHorizontalA, moveVerticalA, 0.0f); rb.velocity = movementA * speed; } if (PlayerNumber == playerNumber.PlayerTwo) { float moveHorizontalB = Input.GetAxis("Horizontal P2"); float moveVerticalB = Input.GetAxis("Vertical P2"); Vector3 movementB = new Vector3(moveHorizontalB, moveVerticalB, 0.0f); rb.velocity = movementB * speed; } rb.position = new Vector3(rb.position.x, rb.position.y, 0); // Player boundaries GetComponent <Transform> ().position = new Vector3( Mathf.Clamp(GetComponent <Transform> ().position.x, xBoundLower, xBoundUpper), Mathf.Clamp(GetComponent <Transform> ().position.y, yBoundLower, yBoundUpper), zBound ); /// Shooting functionality /// // PC Controller Input. if ((Input.GetKey("space") && Time.unscaledTime > nextFire && gameControllerScript.CurrentScore > -1 && Health > minHealth) || (Input.GetKey(KeyCode.LeftControl) && Time.unscaledTime > nextFire && gameControllerScript.CurrentScore > -1 && Health > minHealth)) { nextFire = Time.unscaledTime + fireRate * (1 / Time.timeScale); Instantiate(shot, shotSpawn.position, shotSpawn.rotation); } if ((Input.GetKeyUp("space") && gameControllerScript.CurrentScore > -1 && Health > minHealth) || (Input.GetKeyUp(KeyCode.LeftControl) && gameControllerScript.CurrentScore > -1 && Health > minHealth)) { } // Controller Input. if (PlayerNumber == playerNumber.PlayerOne && Health >= 25) { if (Time.timeScale > 0) { if (((Input.GetAxisRaw("Fire P1") > 0.1f || Input.GetMouseButton(0)) && Time.unscaledTime > nextFire && gameControllerScript.CurrentScore > -1 && Health > minHealth)) { nextFire = Time.unscaledTime + fireRate * (1 / Time.timeScale); Instantiate(shot, shotSpawn.position, shotSpawn.rotation); } if (((Input.GetAxisRaw("Alt Fire P1") > 0.3f || Input.GetMouseButton(1)) && gameControllerScript.CurrentScore > -1 && Health > minHealth && isClone == false) || (Input.GetKeyDown("joystick 1 button 2") && gameControllerScript.CurrentScore > 0 && Health > minHealth && isClone == false)) { // When the player presses altfire while bar is greater than 0 if (SpecialAbilityImage.fillAmount > 0.25f) { if (SpecialAbility == ability.Emp) { Shield.SetActive(true); Shield.GetComponent <Animator> ().Play("ShieldEntry"); AbilityActive = abilityActive.yes; PlayerCollider.enabled = false; SpecialAbilityActivateAudio.Play(); } } } if (Input.GetAxisRaw("Alt Fire P1") <= 0.3f) { } if (((Input.GetAxisRaw("Alt Fire P1") <= 0 || Input.GetMouseButtonUp(1)) && gameControllerScript.CurrentScore > 0 && Health > minHealth && isClone == false) || (Input.GetKeyDown("joystick 1 button 2") && gameControllerScript.CurrentScore > 0 && Health > minHealth && isClone == false)) { } } } CheckPowerupTime(); if (AbilityActive == abilityActive.no && SpecialAbilityImage.fillAmount > 0 && SpecialAbilityImage.fillAmount < 1) { SpecialAbilityImage.fillAmount += 0.1f * Time.unscaledDeltaTime; } if (AbilityActive == abilityActive.yes && SpecialAbilityImage.fillAmount <= 1) { SpecialAbilityImage.fillAmount -= 0.2f * Time.unscaledDeltaTime; PlayerCollider.enabled = false; } if (AbilityActive == abilityActive.yes && SpecialAbilityImage.fillAmount <= 0) { AbilityActive = abilityActive.no; Shield.GetComponent <Animator> ().Play("ShieldExit"); SpecialAbilityDeactivateAudio.Play(); PlayerCollider.enabled = true; } ComboN = Mathf.RoundToInt(ComboTime); if (ComboTime > 11) { ComboTime = 11; } if (ComboTime < 0) { ComboTime = 0; } if (ComboN > 10) { ComboN = 10; } if (collisionCooldown > 0) { collisionCooldown -= Time.unscaledDeltaTime; PlayerCollider.enabled = false; } if (collisionCooldown <= 0 && AbilityActive == abilityActive.no) { collisionCooldown = 0; PlayerCollider.enabled = true; } if (isClone == false && Health >= 25) { } if (Health < 25) { //Camera.main.transform.position = new Vector3 (PlayerMesh.transform.position.x, PlayerMesh.transform.position.y, -100); } CheckIfClone(); } }
void DeactivateSpecialAbilities() { AbilityActive = abilityActive.no; SpecialAbilityDeactivateAudio.Play (); }
void DeactivateSpecialAbilities() { AbilityActive = abilityActive.no; SpecialAbilityDeactivateAudio.Play(); }