=> BezierSextic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY, gX, gY);
Пример #2
0
 => Populate(X, Y, Z, aX, aY, aZ, elapsedDelta, prevAxis);
Пример #3
0
 => BezierSextic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ, gX, gY, gZ);
Пример #4
0
 => BezierQuintic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY);
 => BezierQuintic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ);
Пример #6
0
 => QuarticBezierInterpolateGetPoint1(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY);
 => QuarticBezierInterpolateGetPoint1(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ);