=> BezierSextic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY, gX, gY);
=> Populate(X, Y, Z, aX, aY, aZ, elapsedDelta, prevAxis);
=> BezierSextic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ, gX, gY, gZ);
=> BezierQuintic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY);
=> BezierQuintic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ);
=> QuarticBezierInterpolateGetPoint1(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY);
=> QuarticBezierInterpolateGetPoint1(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ);