=> BezierSextic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY, gX, gY);
Exemplo n.º 2
0
 => Populate(X, Y, Z, aX, aY, aZ, elapsedDelta, prevAxis);
Exemplo n.º 3
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 => BezierSextic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ, gX, gY, gZ);
Exemplo n.º 4
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 => BezierQuintic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY);
 => BezierQuintic(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ, fX, fY, fZ);
Exemplo n.º 6
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 => QuarticBezierInterpolateGetPoint1(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY);
 => QuarticBezierInterpolateGetPoint1(t, aX, aY, aZ, bX, bY, bZ, cX, cY, cZ, dX, dY, dZ, eX, eY, eZ);