Пример #1
0
            internal static _DetachChild DetachChild()
            {
                if (_DetachChildFunc == null)
                {
                    _DetachChildFunc =
                        (_DetachChild)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGameBase_detachChild"), typeof(_DetachChild));
                }

                return(_DetachChildFunc);
            }
Пример #2
0
            internal static _DetachChild DetachChild()
            {
                if (_DetachChildFunc == null)
                {
                    _DetachChildFunc =
                        (_DetachChild)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGameBase_detachChild"), typeof(_DetachChild));
                }

                return(_DetachChildFunc);
            }